//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: provides an interface for plugins to query information about entities from the game dll // //===============================================================================================// #ifndef IENTITYINFO_H #define IENTITYINFO_H #ifdef _WIN32 #pragma once #endif #include "mathlib/vector.h" #include "pluginvariant.h" abstract_class IEntityInfo { public: // returns true if entity is a player virtual const int EntityIndex() = 0; virtual const char *GetEntityName() = 0; virtual const char *GetClassname() = 0; virtual const char *GetModelName() = 0; //TODO virtual const char *GetTargetName() = 0; virtual void SetModel(const char *modelName) = 0; virtual bool IsPlayer() = 0; virtual bool IsNPC() = 0; virtual bool IsDead() = 0; virtual bool IsAlive() = 0; virtual bool IsInWorld() = 0; virtual bool IsTemplate() = 0; virtual int GetEFlags() = 0; virtual void SetEFlags( int iEFlags ) = 0; virtual void AddEFlags( int nEFlagMask ) = 0; virtual bool IsEFlagSet( int EFlagMask ) = 0; virtual const int GetEffects( void ) = 0; virtual void AddEffects( int nEffects ) = 0; virtual void RemoveEffects( int nEffects ) = 0; virtual void ClearEffects( void ) = 0; virtual void SetEffects( int nEffects ) = 0; virtual bool IsEffectActive( int nEffects ) = 0; virtual int GetRenderMode() = 0; virtual void SetRenderMode( int nRenderMode ) = 0; virtual void SetBlocksLOS( bool bBlocksLOS ) = 0; virtual bool BlocksLOS( void ) = 0; virtual const int GetHealth() = 0; virtual const int GetMaxHealth() = 0; virtual void SetHealth( int iHealth ) = 0; virtual void SetMaxHealth( int iMaxHealth ) = 0; // returns the team the entity is on virtual int GetTeamIndex() = 0; // changes the entity to a new team (if the game dll logic allows it) virtual void ChangeTeam( int iTeamNum ) = 0; // positioning and sizes virtual const Vector GetAbsOrigin() = 0; virtual void SetAbsOrigin( Vector & vec ) = 0; virtual const QAngle GetAbsAngles() = 0; virtual void SetAbsAngles( QAngle & ang ) = 0; virtual const Vector GetLocalOrigin() = 0; virtual void SetLocalOrigin( const Vector& origin ) = 0; virtual const QAngle GetLocalAngles() = 0; virtual void SetLocalAngles( const QAngle& angles ) = 0; virtual const Vector GetAbsVelocity() = 0; virtual const Vector GetLocalVelocity() = 0; virtual const QAngle GetLocalAngularVelocity() = 0; virtual void EntityToWorldSpace( const Vector &in, Vector *pOut ) = 0; virtual void WorldToEntitySpace( const Vector &in, Vector *pOut ) = 0; virtual Vector EyePosition() = 0; virtual QAngle EyeAngles() = 0; virtual QAngle LocalEyeAngles() = 0; virtual Vector EarPosition() = 0; // returns world aligned mins/maxs of this entity virtual const Vector GetWorldMins() = 0; virtual const Vector GetWorldMaxs() = 0; virtual const Vector WorldSpaceCenter() = 0; virtual int GetWaterLevel() = 0; // if this entity has an owner, it returns their edict_t. virtual edict_t *GetOwner() = 0; virtual edict_t *GetParent() = 0; virtual edict_t *GetMoveParent() = 0; virtual edict_t *GetRootMoveParent() = 0; // if this entity is following another, returns that entities edict_t. virtual edict_t *GetFollowedEntity() = 0; virtual edict_t *GetGroundEntity() = 0; //returns the entity that this one is standing on - if set. // accessor to hook mod specific information about the entity. virtual bool GetCustomInfo(int valueType, pluginvariant &outValue, pluginvariant options) = 0; // entity debugging stuff. virtual const char *GetDebugName() = 0; virtual void EntityText( int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255 ) = 0; //Keyvalues virtual bool GetKeyValue( const char *szKeyName, char *szValue, int iMaxLen ) = 0; }; #define INTERFACEVERSION_ENTITYINFOMANAGER "EntityInfoManager001" abstract_class IEntityInfoManager { public: virtual IEntityInfo *GetEntityInfo( edict_t *pEdict ) = 0; virtual IEntityInfo *GetEntityInfo( int index ) = 0; //Retrieves the info //Experiment.. virtual IServerUnknown *GetServerEntity( edict_t *pEdict ) = 0; //----------------------------------------------------------------------------- // Purpose: Iterates the entities with a given classname. // Input : pStartEntity - Last entity found, NULL to start a new iteration. // szName - Classname to search for. //----------------------------------------------------------------------------- virtual edict_t *FindEntityByClassname( edict_t *pStartEntity, const char *szName ) = 0; //----------------------------------------------------------------------------- // Purpose: Iterates the entities with a given name. // Input : pStartEntity - Last entity found, NULL to start a new iteration. // szName - Name to search for. //----------------------------------------------------------------------------- virtual edict_t *FindEntityByName( edict_t *pStartEntity, const char *szName ) = 0; //----------------------------------------------------------------------------- // Purpose: Iterates the entities with a given model name. // Input : pStartEntity - Last entity found, NULL to start a new iteration. // szModelName - Model Name to search for. //----------------------------------------------------------------------------- virtual edict_t *FindEntityByModel( edict_t *pStartEntity, const char *szModelName ) = 0; //----------------------------------------------------------------------------- // Purpose: Used to iterate all the entities within a sphere. // Input : pStartEntity - // vecCenter - // flRadius - //----------------------------------------------------------------------------- virtual edict_t *FindEntityInSphere( edict_t *pStartEntity, const Vector &vecCenter, float flRadius ) = 0; virtual void GetWorldBounds( Vector &mins, Vector &maxs ) = 0; }; #endif // IENTITYINFO_H