class vertexlitgeneric_vs11_Static_Index { private: int m_nHALF_LAMBERT; #ifdef _DEBUG bool m_bHALF_LAMBERT; #endif public: void SetHALF_LAMBERT( int i ) { Assert( i >= 0 && i <= 1 ); m_nHALF_LAMBERT = i; #ifdef _DEBUG m_bHALF_LAMBERT = true; #endif } void SetHALF_LAMBERT( bool i ) { m_nHALF_LAMBERT = i ? 1 : 0; #ifdef _DEBUG m_bHALF_LAMBERT = true; #endif } private: int m_nENVMAP; #ifdef _DEBUG bool m_bENVMAP; #endif public: void SetENVMAP( int i ) { Assert( i >= 0 && i <= 1 ); m_nENVMAP = i; #ifdef _DEBUG m_bENVMAP = true; #endif } void SetENVMAP( bool i ) { m_nENVMAP = i ? 1 : 0; #ifdef _DEBUG m_bENVMAP = true; #endif } private: int m_nENVMAPCAMERASPACE; #ifdef _DEBUG bool m_bENVMAPCAMERASPACE; #endif public: void SetENVMAPCAMERASPACE( int i ) { } void SetENVMAPCAMERASPACE( bool i ) { } private: int m_nENVMAPSPHERE; #ifdef _DEBUG bool m_bENVMAPSPHERE; #endif public: void SetENVMAPSPHERE( int i ) { Assert( i >= 0 && i <= 1 ); m_nENVMAPSPHERE = i; #ifdef _DEBUG m_bENVMAPSPHERE = true; #endif } void SetENVMAPSPHERE( bool i ) { m_nENVMAPSPHERE = i ? 1 : 0; #ifdef _DEBUG m_bENVMAPSPHERE = true; #endif } public: vertexlitgeneric_vs11_Static_Index() { #ifdef _DEBUG m_bHALF_LAMBERT = false; #endif // _DEBUG m_nHALF_LAMBERT = 0; #ifdef _DEBUG m_bENVMAP = false; #endif // _DEBUG m_nENVMAP = 0; #ifdef _DEBUG m_bENVMAPCAMERASPACE = true; #endif // _DEBUG m_nENVMAPCAMERASPACE = 0; #ifdef _DEBUG m_bENVMAPSPHERE = false; #endif // _DEBUG m_nENVMAPSPHERE = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllStaticVarsDefined = m_bHALF_LAMBERT && m_bENVMAP && m_bENVMAPCAMERASPACE && m_bENVMAPSPHERE; Assert( bAllStaticVarsDefined ); #endif // _DEBUG return ( 88 * m_nHALF_LAMBERT ) + ( 176 * m_nENVMAP ) + ( 352 * m_nENVMAPCAMERASPACE ) + ( 352 * m_nENVMAPSPHERE ) + 0; } }; class vertexlitgeneric_vs11_Dynamic_Index { private: int m_nDOWATERFOG; #ifdef _DEBUG bool m_bDOWATERFOG; #endif public: void SetDOWATERFOG( int i ) { Assert( i >= 0 && i <= 1 ); m_nDOWATERFOG = i; #ifdef _DEBUG m_bDOWATERFOG = true; #endif } void SetDOWATERFOG( bool i ) { m_nDOWATERFOG = i ? 1 : 0; #ifdef _DEBUG m_bDOWATERFOG = true; #endif } private: int m_nLIGHT_COMBO; #ifdef _DEBUG bool m_bLIGHT_COMBO; #endif public: void SetLIGHT_COMBO( int i ) { Assert( i >= 0 && i <= 21 ); m_nLIGHT_COMBO = i; #ifdef _DEBUG m_bLIGHT_COMBO = true; #endif } void SetLIGHT_COMBO( bool i ) { m_nLIGHT_COMBO = i ? 1 : 0; #ifdef _DEBUG m_bLIGHT_COMBO = true; #endif } private: int m_nSKINNING; #ifdef _DEBUG bool m_bSKINNING; #endif public: void SetSKINNING( int i ) { Assert( i >= 0 && i <= 1 ); m_nSKINNING = i; #ifdef _DEBUG m_bSKINNING = true; #endif } void SetSKINNING( bool i ) { m_nSKINNING = i ? 1 : 0; #ifdef _DEBUG m_bSKINNING = true; #endif } public: vertexlitgeneric_vs11_Dynamic_Index() { #ifdef _DEBUG m_bDOWATERFOG = false; #endif // _DEBUG m_nDOWATERFOG = 0; #ifdef _DEBUG m_bLIGHT_COMBO = false; #endif // _DEBUG m_nLIGHT_COMBO = 0; #ifdef _DEBUG m_bSKINNING = false; #endif // _DEBUG m_nSKINNING = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllDynamicVarsDefined = m_bDOWATERFOG && m_bLIGHT_COMBO && m_bSKINNING; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG return ( 1 * m_nDOWATERFOG ) + ( 2 * m_nLIGHT_COMBO ) + ( 44 * m_nSKINNING ) + 0; } };