#include "shaderlib/cshader.h" class spritecard_ps11_Static_Index { private: int m_nADDBASETEXTURE2; #ifdef _DEBUG bool m_bADDBASETEXTURE2; #endif public: void SetADDBASETEXTURE2( int i ) { Assert( i >= 0 && i <= 1 ); m_nADDBASETEXTURE2 = i; #ifdef _DEBUG m_bADDBASETEXTURE2 = true; #endif } void SetADDBASETEXTURE2( bool i ) { m_nADDBASETEXTURE2 = i ? 1 : 0; #ifdef _DEBUG m_bADDBASETEXTURE2 = true; #endif } private: int m_nADDSELF; #ifdef _DEBUG bool m_bADDSELF; #endif public: void SetADDSELF( int i ) { Assert( i >= 0 && i <= 1 ); m_nADDSELF = i; #ifdef _DEBUG m_bADDSELF = true; #endif } void SetADDSELF( bool i ) { m_nADDSELF = i ? 1 : 0; #ifdef _DEBUG m_bADDSELF = true; #endif } private: int m_nUSEALPHAASRGB; #ifdef _DEBUG bool m_bUSEALPHAASRGB; #endif public: void SetUSEALPHAASRGB( int i ) { Assert( i >= 0 && i <= 1 ); m_nUSEALPHAASRGB = i; #ifdef _DEBUG m_bUSEALPHAASRGB = true; #endif } void SetUSEALPHAASRGB( bool i ) { m_nUSEALPHAASRGB = i ? 1 : 0; #ifdef _DEBUG m_bUSEALPHAASRGB = true; #endif } public: spritecard_ps11_Static_Index( ) { #ifdef _DEBUG m_bADDBASETEXTURE2 = false; #endif // _DEBUG m_nADDBASETEXTURE2 = 0; #ifdef _DEBUG m_bADDSELF = false; #endif // _DEBUG m_nADDSELF = 0; #ifdef _DEBUG m_bUSEALPHAASRGB = false; #endif // _DEBUG m_nUSEALPHAASRGB = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllStaticVarsDefined = m_bADDBASETEXTURE2 && m_bADDSELF && m_bUSEALPHAASRGB; Assert( bAllStaticVarsDefined ); #endif // _DEBUG return ( 1 * m_nADDBASETEXTURE2 ) + ( 2 * m_nADDSELF ) + ( 4 * m_nUSEALPHAASRGB ) + 0; } }; #define shaderStaticTest_spritecard_ps11 psh_forgot_to_set_static_ADDBASETEXTURE2 + psh_forgot_to_set_static_ADDSELF + psh_forgot_to_set_static_USEALPHAASRGB + 0 class spritecard_ps11_Dynamic_Index { public: spritecard_ps11_Dynamic_Index() { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderDynamicTest_spritecard_ps11 0