#include "shaderlib/cshader.h" class vr_distort_texture_ps20_Static_Index { public: vr_distort_texture_ps20_Static_Index( ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderStaticTest_vr_distort_texture_ps20 0 class vr_distort_texture_ps20_Dynamic_Index { private: int m_nCMBO_USERENDERTARGET; #ifdef _DEBUG bool m_bCMBO_USERENDERTARGET; #endif public: void SetCMBO_USERENDERTARGET( int i ) { Assert( i >= 0 && i <= 1 ); m_nCMBO_USERENDERTARGET = i; #ifdef _DEBUG m_bCMBO_USERENDERTARGET = true; #endif } void SetCMBO_USERENDERTARGET( bool i ) { m_nCMBO_USERENDERTARGET = i ? 1 : 0; #ifdef _DEBUG m_bCMBO_USERENDERTARGET = true; #endif } public: vr_distort_texture_ps20_Dynamic_Index() { #ifdef _DEBUG m_bCMBO_USERENDERTARGET = false; #endif // _DEBUG m_nCMBO_USERENDERTARGET = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllDynamicVarsDefined = m_bCMBO_USERENDERTARGET; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG return ( 1 * m_nCMBO_USERENDERTARGET ) + 0; } }; #define shaderDynamicTest_vr_distort_texture_ps20 psh_forgot_to_set_dynamic_CMBO_USERENDERTARGET + 0