#include "shaderlib/cshader.h" class introscreenspaceeffect_ps11_Static_Index { public: introscreenspaceeffect_ps11_Static_Index( ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderStaticTest_introscreenspaceeffect_ps11 0 class introscreenspaceeffect_ps11_Dynamic_Index { private: int m_nMODE; #ifdef _DEBUG bool m_bMODE; #endif public: void SetMODE( int i ) { Assert( i >= 0 && i <= 9 ); m_nMODE = i; #ifdef _DEBUG m_bMODE = true; #endif } void SetMODE( bool i ) { m_nMODE = i ? 1 : 0; #ifdef _DEBUG m_bMODE = true; #endif } public: introscreenspaceeffect_ps11_Dynamic_Index() { #ifdef _DEBUG m_bMODE = false; #endif // _DEBUG m_nMODE = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllDynamicVarsDefined = m_bMODE; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG return ( 1 * m_nMODE ) + 0; } }; #define shaderDynamicTest_introscreenspaceeffect_ps11 psh_forgot_to_set_dynamic_MODE + 0