#! /usr/bin/env python # encoding: utf-8 from waflib import Utils import os top = '.' PROJECT_NAME = 'shaderapiempty' def options(opt): # stub return def configure(conf): conf.env.append_unique('DEFINES',[ 'SHADER_DLL_EXPORT', 'PROTECTED_THINGS_ENABLE' ]) def build(bld): source = [ 'shaderapiempty.cpp' ] includes = [ '.', '../../public', '../../public/tier0', '../../public/tier1', '../../common', '../' ] + bld.env.INCLUDES_SDL2 defines = [] libs = ['tier0','tier1'] install_path = bld.env.LIBDIR bld.shlib( source = source, target = PROJECT_NAME, name = PROJECT_NAME, features = 'c cxx', includes = includes, defines = defines, use = libs, install_path = install_path, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )