//----------------------------------------------------------------------------- // MDLCHECK.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common" $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" $PrecompiledHeaderFile "Debug/mdlcheck.pch" } } $Project "Mdlcheck" { $Folder "Source Files" { -$File "$SRCDIR\public\tier0\memoverride.cpp" $File "mdlcheck.cpp" $File "mdlcheck_util.cpp" $File "StdAfx.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" } } } } $Folder "Header Files" { $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\tier0\commonmacros.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\mathlib\mathlib.h" $File "mdlcheck_util.h" $File "$SRCDIR\public\tier0\memdbgon.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\tier0\protected_things.h" $File "StdAfx.h" $File "$SRCDIR\public\string_t.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\studio.h" $File "$SRCDIR\public\tier1\utldict.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\utlsymbol.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\mathlib\vector4d.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" } }