//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //===========================================================================// #ifndef MEMPOOL_H #define MEMPOOL_H #ifdef _WIN32 #pragma once #endif #include "tier0/memalloc.h" #include "tier0/tslist.h" #include "tier0/platform.h" #include "tier1/utlvector.h" #include "tier1/utlrbtree.h" //----------------------------------------------------------------------------- // Purpose: Optimized pool memory allocator //----------------------------------------------------------------------------- typedef void (*MemoryPoolReportFunc_t)( PRINTF_FORMAT_STRING char const* pMsg, ... ); class CUtlMemoryPool { public: // Ways the memory pool can grow when it needs to make a new blob. enum MemoryPoolGrowType_t { GROW_NONE=0, // Don't allow new blobs. GROW_FAST=1, // New blob size is numElements * (i+1) (ie: the blocks it allocates // get larger and larger each time it allocates one). GROW_SLOW=2 // New blob size is numElements. }; CUtlMemoryPool( int blockSize, int numElements, int growMode = GROW_FAST, const char *pszAllocOwner = NULL, int nAlignment = 0 ); ~CUtlMemoryPool(); void* Alloc(); // Allocate the element size you specified in the constructor. void* Alloc( size_t amount ); void* AllocZero(); // Allocate the element size you specified in the constructor, zero the memory before construction void* AllocZero( size_t amount ); void Free(void *pMem); // Frees everything void Clear(); // Error reporting... static void SetErrorReportFunc( MemoryPoolReportFunc_t func ); // returns number of allocated blocks int Count() const { return m_BlocksAllocated; } int PeakCount() const { return m_PeakAlloc; } int BlockSize() const { return m_BlockSize; } int Size() const; bool IsAllocationWithinPool( void *pMem ) const; protected: class CBlob { public: CBlob *m_pPrev, *m_pNext; int m_NumBytes; // Number of bytes in this blob. char m_Data[1]; char m_Padding[3]; // to int align the struct }; // Resets the pool void Init(); void AddNewBlob(); void ReportLeaks(); int m_BlockSize; int m_BlocksPerBlob; int m_GrowMode; // GROW_ enum. int m_BlocksAllocated; int m_PeakAlloc; unsigned short m_nAlignment; unsigned short m_NumBlobs; // Group up pointers at the end of the class to avoid padding bloat // FIXME: Change m_ppMemBlob into a growable array? void *m_pHeadOfFreeList; const char * m_pszAllocOwner; // CBlob could be not a multiple of 4 bytes so stuff it at the end here to keep us otherwise aligned CBlob m_BlobHead; static MemoryPoolReportFunc_t g_ReportFunc; }; //----------------------------------------------------------------------------- // Multi-thread/Thread Safe Memory Class //----------------------------------------------------------------------------- class CMemoryPoolMT : public CUtlMemoryPool { public: CMemoryPoolMT( int blockSize, int numElements, int growMode = GROW_FAST, const char *pszAllocOwner = NULL, int nAlignment = 0) : CUtlMemoryPool( blockSize, numElements, growMode, pszAllocOwner, nAlignment ) {} void* Alloc() { AUTO_LOCK( m_mutex ); return CUtlMemoryPool::Alloc(); } void* Alloc( size_t amount ) { AUTO_LOCK( m_mutex ); return CUtlMemoryPool::Alloc( amount ); } void* AllocZero() { AUTO_LOCK( m_mutex ); return CUtlMemoryPool::AllocZero(); } void* AllocZero( size_t amount ) { AUTO_LOCK( m_mutex ); return CUtlMemoryPool::AllocZero( amount ); } void Free(void *pMem) { AUTO_LOCK( m_mutex ); CUtlMemoryPool::Free( pMem ); } // Frees everything void Clear() { AUTO_LOCK( m_mutex ); return CUtlMemoryPool::Clear(); } private: CThreadFastMutex m_mutex; // @TODO: Rework to use tslist (toml 7/6/2007) }; //----------------------------------------------------------------------------- // Wrapper macro to make an allocator that returns particular typed allocations // and construction and destruction of objects. //----------------------------------------------------------------------------- template< class T > class CClassMemoryPool : public CUtlMemoryPool { public: CClassMemoryPool(int numElements, int growMode = GROW_FAST, int nAlignment = 0 ) : CUtlMemoryPool( sizeof(T), numElements, growMode, MEM_ALLOC_CLASSNAME(T), nAlignment ) {} T* Alloc(); T* AllocZero(); void Free( T *pMem ); void Clear(); }; //----------------------------------------------------------------------------- // Specialized pool for aligned data management (e.g., Xbox textures) //----------------------------------------------------------------------------- template class CAlignedMemPool { enum { BLOCK_SIZE = COMPILETIME_MAX( ALIGN_VALUE( ITEM_SIZE, ALIGNMENT ), 8 ), }; public: CAlignedMemPool(); void *Alloc(); void Free( void *p ); static int __cdecl CompareChunk( void * const *ppLeft, void * const *ppRight ); void Compact(); int NumTotal() { AUTO_LOCK( m_mutex ); return m_Chunks.Count() * ( CHUNK_SIZE / BLOCK_SIZE ); } int NumAllocated() { AUTO_LOCK( m_mutex ); return NumTotal() - m_nFree; } int NumFree() { AUTO_LOCK( m_mutex ); return m_nFree; } int BytesTotal() { AUTO_LOCK( m_mutex ); return NumTotal() * BLOCK_SIZE; } int BytesAllocated() { AUTO_LOCK( m_mutex ); return NumAllocated() * BLOCK_SIZE; } int BytesFree() { AUTO_LOCK( m_mutex ); return NumFree() * BLOCK_SIZE; } int ItemSize() { return ITEM_SIZE; } int BlockSize() { return BLOCK_SIZE; } int ChunkSize() { return CHUNK_SIZE; } private: struct FreeBlock_t { FreeBlock_t *pNext; byte reserved[ BLOCK_SIZE - sizeof( FreeBlock_t *) ]; }; CUtlVector m_Chunks; // Chunks are tracked outside blocks (unlike CUtlMemoryPool) to simplify alignment issues FreeBlock_t * m_pFirstFree; int m_nFree; CAllocator m_Allocator; double m_TimeLastCompact; CThreadFastMutex m_mutex; }; //----------------------------------------------------------------------------- // Pool variant using standard allocation //----------------------------------------------------------------------------- template class CObjectPool { public: CObjectPool() { int i = nInitialCount; while ( i-- > 0 ) { m_AvailableObjects.PushItem( new T ); } } ~CObjectPool() { Purge(); } int NumAvailable() { return m_AvailableObjects.Count(); } void Purge() { T *p = NULL; while ( m_AvailableObjects.PopItem( &p ) ) { delete p; } } T *GetObject( bool bCreateNewIfEmpty = bDefCreateNewIfEmpty ) { T *p = NULL; if ( !m_AvailableObjects.PopItem( &p ) ) { p = ( bCreateNewIfEmpty ) ? new T : NULL; } return p; } void PutObject( T *p ) { m_AvailableObjects.PushItem( p ); } private: CTSList m_AvailableObjects; }; //----------------------------------------------------------------------------- // Fixed budget pool with overflow to malloc //----------------------------------------------------------------------------- template class CFixedBudgetMemoryPool { public: CFixedBudgetMemoryPool() { m_pBase = m_pLimit = 0; COMPILE_TIME_ASSERT( ITEM_SIZE % 4 == 0 ); } bool Owns( void *p ) { return ( p >= m_pBase && p < m_pLimit ); } void *Alloc() { MEM_ALLOC_CREDIT_CLASS(); #ifndef USE_MEM_DEBUG if ( !m_pBase ) { LOCAL_THREAD_LOCK(); if ( !m_pBase ) { byte *pMemory = m_pBase = (byte *)malloc( ITEM_COUNT * ITEM_SIZE ); m_pLimit = m_pBase + ( ITEM_COUNT * ITEM_SIZE ); for ( int i = 0; i < ITEM_COUNT; i++ ) { m_freeList.Push( (TSLNodeBase_t *)pMemory ); pMemory += ITEM_SIZE; } } } void *p = m_freeList.Pop(); if ( p ) return p; #endif return malloc( ITEM_SIZE ); } void Free( void *p ) { #ifndef USE_MEM_DEBUG if ( Owns( p ) ) m_freeList.Push( (TSLNodeBase_t *)p ); else #endif free( p ); } void Clear() { #ifndef USE_MEM_DEBUG if ( m_pBase ) { free( m_pBase ); } m_pBase = m_pLimit = 0; Construct( &m_freeList ); #endif } bool IsEmpty() { #ifndef USE_MEM_DEBUG if ( m_pBase && m_freeList.Count() != ITEM_COUNT ) return false; #endif return true; } enum { ITEM_SIZE = ALIGN_VALUE( PROVIDED_ITEM_SIZE, TSLIST_NODE_ALIGNMENT ) }; CTSListBase m_freeList; byte *m_pBase; byte *m_pLimit; }; #define BIND_TO_FIXED_BUDGET_POOL( poolName ) \ inline void* operator new( size_t size ) { return poolName.Alloc(); } \ inline void* operator new( size_t size, int nBlockUse, const char *pFileName, int nLine ) { return poolName.Alloc(); } \ inline void operator delete( void* p ) { poolName.Free(p); } \ inline void operator delete( void* p, int nBlockUse, const char *pFileName, int nLine ) { poolName.Free(p); } //----------------------------------------------------------------------------- template< class T > inline T* CClassMemoryPool::Alloc() { T *pRet; { MEM_ALLOC_CREDIT_CLASS(); pRet = (T*)CUtlMemoryPool::Alloc(); } if ( pRet ) { Construct( pRet ); } return pRet; } template< class T > inline T* CClassMemoryPool::AllocZero() { T *pRet; { MEM_ALLOC_CREDIT_CLASS(); pRet = (T*)CUtlMemoryPool::AllocZero(); } if ( pRet ) { Construct( pRet ); } return pRet; } template< class T > inline void CClassMemoryPool::Free(T *pMem) { if ( pMem ) { Destruct( pMem ); } CUtlMemoryPool::Free( pMem ); } template< class T > inline void CClassMemoryPool::Clear() { CUtlRBTree freeBlocks; SetDefLessFunc( freeBlocks ); void *pCurFree = m_pHeadOfFreeList; while ( pCurFree != NULL ) { freeBlocks.Insert( pCurFree ); pCurFree = *((void**)pCurFree); } for( CBlob *pCur=m_BlobHead.m_pNext; pCur != &m_BlobHead; pCur=pCur->m_pNext ) { int nElements = pCur->m_NumBytes / this->m_BlockSize; T *p = ( T * ) AlignValue( pCur->m_Data, this->m_nAlignment ); T *pLimit = p + nElements; while ( p < pLimit ) { if ( freeBlocks.Find( p ) == freeBlocks.InvalidIndex() ) { Destruct( p ); } p++; } } CUtlMemoryPool::Clear(); } //----------------------------------------------------------------------------- // Macros that make it simple to make a class use a fixed-size allocator // Put DECLARE_FIXEDSIZE_ALLOCATOR in the private section of a class, // Put DEFINE_FIXEDSIZE_ALLOCATOR in the CPP file //----------------------------------------------------------------------------- #define DECLARE_FIXEDSIZE_ALLOCATOR( _class ) \ public: \ inline void* operator new( size_t size ) { MEM_ALLOC_CREDIT_(#_class " pool"); return s_Allocator.Alloc(size); } \ inline void* operator new( size_t size, int nBlockUse, const char *pFileName, int nLine ) { MEM_ALLOC_CREDIT_(#_class " pool"); return s_Allocator.Alloc(size); } \ inline void operator delete( void* p ) { s_Allocator.Free(p); } \ inline void operator delete( void* p, int nBlockUse, const char *pFileName, int nLine ) { s_Allocator.Free(p); } \ private: \ static CUtlMemoryPool s_Allocator #define DEFINE_FIXEDSIZE_ALLOCATOR( _class, _initsize, _grow ) \ CUtlMemoryPool _class::s_Allocator(sizeof(_class), _initsize, _grow, #_class " pool", alignof(_class)) #define DEFINE_FIXEDSIZE_ALLOCATOR_ALIGNED( _class, _initsize, _grow, _alignment ) \ CUtlMemoryPool _class::s_Allocator(sizeof(_class), _initsize, _grow, #_class " pool", _alignment ) #define DECLARE_FIXEDSIZE_ALLOCATOR_MT( _class ) \ public: \ inline void* operator new( size_t size ) { MEM_ALLOC_CREDIT_(#_class " pool"); return s_Allocator.Alloc(size); } \ inline void* operator new( size_t size, int nBlockUse, const char *pFileName, int nLine ) { MEM_ALLOC_CREDIT_(#_class " pool"); return s_Allocator.Alloc(size); } \ inline void operator delete( void* p ) { s_Allocator.Free(p); } \ inline void operator delete( void* p, int nBlockUse, const char *pFileName, int nLine ) { s_Allocator.Free(p); } \ private: \ static CMemoryPoolMT s_Allocator #define DEFINE_FIXEDSIZE_ALLOCATOR_MT( _class, _initsize, _grow ) \ CMemoryPoolMT _class::s_Allocator(sizeof(_class), _initsize, _grow, #_class " pool", alignof(_class)) //----------------------------------------------------------------------------- // Macros that make it simple to make a class use a fixed-size allocator // This version allows us to use a memory pool which is externally defined... // Put DECLARE_FIXEDSIZE_ALLOCATOR_EXTERNAL in the private section of a class, // Put DEFINE_FIXEDSIZE_ALLOCATOR_EXTERNAL in the CPP file //----------------------------------------------------------------------------- #define DECLARE_FIXEDSIZE_ALLOCATOR_EXTERNAL( _class ) \ public: \ inline void* operator new( size_t size ) { MEM_ALLOC_CREDIT_(#_class " pool"); return s_pAllocator->Alloc(size); } \ inline void* operator new( size_t size, int nBlockUse, const char *pFileName, int nLine ) { MEM_ALLOC_CREDIT_(#_class " pool"); return s_pAllocator->Alloc(size); } \ inline void operator delete( void* p ) { s_pAllocator->Free(p); } \ private: \ static CUtlMemoryPool* s_pAllocator #define DEFINE_FIXEDSIZE_ALLOCATOR_EXTERNAL( _class, _allocator ) \ CUtlMemoryPool* _class::s_pAllocator = _allocator template inline CAlignedMemPool::CAlignedMemPool() : m_pFirstFree( 0 ), m_nFree( 0 ), m_TimeLastCompact( 0 ) { // These COMPILE_TIME_ASSERT checks need to be in individual scopes to avoid build breaks // on MacOS and Linux due to a gcc bug. { COMPILE_TIME_ASSERT( sizeof( FreeBlock_t ) >= BLOCK_SIZE ); } { COMPILE_TIME_ASSERT( ALIGN_VALUE( sizeof( FreeBlock_t ), ALIGNMENT ) == sizeof( FreeBlock_t ) ); } } template inline void *CAlignedMemPool::Alloc() { AUTO_LOCK( m_mutex ); if ( !m_pFirstFree ) { if ( !GROWMODE && m_Chunks.Count() ) { return NULL; } FreeBlock_t *pNew = (FreeBlock_t *)m_Allocator.Alloc( CHUNK_SIZE ); Assert( (unsigned)pNew % ALIGNMENT == 0 ); m_Chunks.AddToTail( pNew ); m_nFree = CHUNK_SIZE / BLOCK_SIZE; m_pFirstFree = pNew; for ( int i = 0; i < m_nFree - 1; i++ ) { pNew->pNext = pNew + 1; pNew++; } pNew->pNext = NULL; } void *p = m_pFirstFree; m_pFirstFree = m_pFirstFree->pNext; m_nFree--; return p; } template inline void CAlignedMemPool::Free( void *p ) { AUTO_LOCK( m_mutex ); // Insertion sort to encourage allocation clusters in chunks FreeBlock_t *pFree = ((FreeBlock_t *)p); FreeBlock_t *pCur = m_pFirstFree; FreeBlock_t *pPrev = NULL; while ( pCur && pFree > pCur ) { pPrev = pCur; pCur = pCur->pNext; } pFree->pNext = pCur; if ( pPrev ) { pPrev->pNext = pFree; } else { m_pFirstFree = pFree; } m_nFree++; if ( m_nFree >= ( CHUNK_SIZE / BLOCK_SIZE ) * COMPACT_THRESHOLD ) { double time = Plat_FloatTime(); double compactTime = ( m_nFree >= ( CHUNK_SIZE / BLOCK_SIZE ) * COMPACT_THRESHOLD * 4 ) ? 15.0 : 30.0; if ( m_TimeLastCompact > time || m_TimeLastCompact + compactTime < time ) { Compact(); m_TimeLastCompact = time; } } } template inline int __cdecl CAlignedMemPool::CompareChunk( void * const *ppLeft, void * const *ppRight ) { return static_cast( (intp)*ppLeft - (intp)*ppRight ); } template inline void CAlignedMemPool::Compact() { FreeBlock_t *pCur = m_pFirstFree; FreeBlock_t *pPrev = NULL; m_Chunks.Sort( CompareChunk ); #ifdef VALIDATE_ALIGNED_MEM_POOL { FreeBlock_t *p = m_pFirstFree; while ( p ) { if ( p->pNext && p > p->pNext ) { __asm { int 3 } } p = p->pNext; } for ( int i = 0; i < m_Chunks.Count(); i++ ) { if ( i + 1 < m_Chunks.Count() ) { if ( m_Chunks[i] > m_Chunks[i + 1] ) { __asm { int 3 } } } } } #endif int i; for ( i = 0; i < m_Chunks.Count(); i++ ) { int nBlocksPerChunk = CHUNK_SIZE / BLOCK_SIZE; FreeBlock_t *pChunkLimit = ((FreeBlock_t *)m_Chunks[i]) + nBlocksPerChunk; int nFromChunk = 0; if ( pCur == m_Chunks[i] ) { FreeBlock_t *pFirst = pCur; while ( pCur && pCur >= m_Chunks[i] && pCur < pChunkLimit ) { pCur = pCur->pNext; nFromChunk++; } pCur = pFirst; } while ( pCur && pCur >= m_Chunks[i] && pCur < pChunkLimit ) { if ( nFromChunk != nBlocksPerChunk ) { if ( pPrev ) { pPrev->pNext = pCur; } else { m_pFirstFree = pCur; } pPrev = pCur; } else if ( pPrev ) { pPrev->pNext = NULL; } else { m_pFirstFree = NULL; } pCur = pCur->pNext; } if ( nFromChunk == nBlocksPerChunk ) { m_Allocator.Free( m_Chunks[i] ); m_nFree -= nBlocksPerChunk; m_Chunks[i] = 0; } } for ( i = m_Chunks.Count() - 1; i >= 0 ; i-- ) { if ( !m_Chunks[i] ) { m_Chunks.FastRemove( i ); } } } #endif // MEMPOOL_H