//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: This turns off all Valve-specific #defines. Because we sometimes // call external include files from inside .cpp files, we need to // wrap those includes like this: // #include "tier0/valve_off.h" // #include // #include "tier0/valve_on.h" // // $NoKeywords: $ //=============================================================================// #ifdef STEAM //----------------------------------------------------------------------------- // Unicode-related #defines (see wchartypes.h) //----------------------------------------------------------------------------- #undef char //----------------------------------------------------------------------------- // Memory-related #defines //----------------------------------------------------------------------------- #undef malloc #undef realloc #undef _expand #undef free #endif