//========= Copyright � 1996-2008, Valve Corporation, All rights reserved. ============// // // Purpose: Tools for grabbing/dumping the stack at runtime // // $NoKeywords: $ //=============================================================================// #ifndef TIER0_STACKTOOLS_H #define TIER0_STACKTOOLS_H #ifdef _WIN32 #pragma once #endif #include "tier0/platform.h" #if (defined( PLATFORM_WINDOWS ) || defined( PLATFORM_X360 )) && !defined( STEAM ) && !defined( _CERT ) && defined( TCHAR_IS_CHAR ) //designed for windows/x360, not built/tested with wide characters, not intended for release builds (but probably wouldn't damage anything) # define ENABLE_RUNTIME_STACK_TRANSLATION //uncomment to enable runtime stack translation tools. All of which use on-demand loading of necessary dll's and pdb's #endif #if defined( ENABLE_RUNTIME_STACK_TRANSLATION ) //#define ENABLE_THREAD_PARENT_STACK_TRACING 1 //uncomment to actually enable tracking stack traces from threads and jobs to their parent thread. Must also define THREAD_PARENT_STACK_TRACE_SUPPORTED in threadtools.h # if defined( ENABLE_THREAD_PARENT_STACK_TRACING ) # define THREAD_PARENT_STACK_TRACE_LENGTH 32 # endif #endif PLATFORM_INTERFACE int GetCallStack( void **pReturnAddressesOut, int iArrayCount, int iSkipCount ); //ONLY WORKS IF THE CRAWLED PORTION OF THE STACK DISABLES FRAME POINTER OMISSION (/Oy-) "vpc /nofpo" PLATFORM_INTERFACE int GetCallStack_Fast( void **pReturnAddressesOut, int iArrayCount, int iSkipCount ); typedef int (*FN_GetCallStack)( void **pReturnAddressesOut, int iArrayCount, int iSkipCount ); //where we'll find our PDB's for win32. PLATFORM_INTERFACE void SetStackTranslationSymbolSearchPath( const char *szSemicolonSeparatedList = NULL ); PLATFORM_INTERFACE void StackToolsNotify_LoadedLibrary( const char *szLibName ); //maximum output sample "tier0.dll!TranslateStackInfo - u:\Dev\L4D\src\tier0\stacktools.cpp(162) + 4 bytes" enum TranslateStackInfo_StyleFlags_t { TSISTYLEFLAG_NONE = 0, TSISTYLEFLAG_MODULENAME = (1<<0), //start with module Sample: "tier0.dll!" TSISTYLEFLAG_SYMBOLNAME = (1<<1), //include the symbol name Sample: "TranslateStackInfo" TSISTYLEFLAG_FULLPATH = (1<<2), //include full path Sample: "u:\Dev\L4D\src\tier0\stacktools.cpp" TSISTYLEFLAG_SHORTPATH = (1<<3), //only include 2 directories Sample: "\src\tier0\stacktools.cpp" TSISTYLEFLAG_LINE = (1<<4), //file line number Sample: "(162)" TSISTYLEFLAG_LINEANDOFFSET = (1<<5), //file line + offset Sample: "(162) + 4 bytes" TSISTYLEFLAG_LAST = TSISTYLEFLAG_LINEANDOFFSET, TSISTYLEFLAG_DEFAULT = (TSISTYLEFLAG_MODULENAME | TSISTYLEFLAG_SYMBOLNAME | TSISTYLEFLAG_FULLPATH | TSISTYLEFLAG_LINEANDOFFSET), //produces sample above }; //Generates a formatted list of function information, returns number of translated entries //On 360 this generates a string that can be decoded by VXConsole in print functions. Optimal path for translation because it's one way. Other paths require multiple transactions. PLATFORM_INTERFACE int TranslateStackInfo( const void * const *pCallStack, int iCallStackCount, tchar *szOutput, int iOutBufferSize, const tchar *szEntrySeparator, TranslateStackInfo_StyleFlags_t style = TSISTYLEFLAG_DEFAULT ); PLATFORM_INTERFACE void PreloadStackInformation( void * const *pAddresses, int iAddressCount ); //caches data and reduces communication with VXConsole to speed up 360 decoding when using any of the Get***FromAddress() functions. Nop on PC. PLATFORM_INTERFACE bool GetFileAndLineFromAddress( const void *pAddress, tchar *pFileNameOut, int iMaxFileNameLength, uint32 &iLineNumberOut, uint32 *pDisplacementOut = NULL ); PLATFORM_INTERFACE bool GetSymbolNameFromAddress( const void *pAddress, tchar *pSymbolNameOut, int iMaxSymbolNameLength, uint64 *pDisplacementOut = NULL ); PLATFORM_INTERFACE bool GetModuleNameFromAddress( const void *pAddress, tchar *pModuleNameOut, int iMaxModuleNameLength ); class PLATFORM_CLASS CCallStackStorage //a helper class to grab a stack trace as close to the leaf code surface as possible, then pass it on to deeper functions intact with less unpredictable inlining pollution { public: CCallStackStorage( FN_GetCallStack GetStackFunction = GetCallStack, uint32 iSkipCalls = 0 ); CCallStackStorage( const CCallStackStorage ©From ) { iValidEntries = copyFrom.iValidEntries; memcpy( pStack, copyFrom.pStack, sizeof( void * ) * copyFrom.iValidEntries ); } void *pStack[128]; //probably too big, possibly too small for some applications. Don't want to spend the time figuring out how to generalize this without templatizing pollution or mallocs uint32 iValidEntries; }; //Hold onto one of these to denote the top of a functional stack trace. Also allows us to string together threads to their parents class PLATFORM_CLASS CStackTop_Base { protected: #if defined( ENABLE_RUNTIME_STACK_TRANSLATION ) CStackTop_Base *m_pPrevTop; void *m_pStackBase; void *m_pReplaceAddress; void * const *m_pParentStackTrace; int m_iParentStackTraceLength; #endif }; //makes a copy of the parent stack class PLATFORM_CLASS CStackTop_CopyParentStack : public CStackTop_Base { public: CStackTop_CopyParentStack( void * const * pParentStackTrace, int iParentStackTraceLength ); ~CStackTop_CopyParentStack( void ); }; //just references the parent stack. Assuming that you'll keep that memory around as long as you're keeping this Stack Top marker. class PLATFORM_CLASS CStackTop_ReferenceParentStack : public CStackTop_Base { public: CStackTop_ReferenceParentStack( void * const * pParentStackTrace = NULL, int iParentStackTraceLength = 0 ); ~CStackTop_ReferenceParentStack( void ); void ReleaseParentStackReferences( void ); //in case you need to delete the parent stack trace before this class goes out of scope }; //Encodes data so that every byte's most significant bit is a 1. Ensuring no null terminators. //This puts the encoded data in the 128-255 value range. Leaving all standard ascii characters for control. //Returns string length (not including the written null terminator as is standard). //Or if the buffer is too small. Returns negative of necessary buffer size (including room needed for null terminator) PLATFORM_INTERFACE int EncodeBinaryToString( const void *pToEncode, int iDataLength, char *pEncodeOut, int iEncodeBufferSize ); //Decodes a string produced by EncodeBinaryToString(). Safe to decode in place if you don't mind trashing your string, binary byte count always less than string byte count. //Returns: // >= 0 is the decoded data size // INT_MIN (most negative value possible) indicates an improperly formatted string (not our data) // all other negative values are the negative of how much dest buffer size is necessary. PLATFORM_INTERFACE int DecodeBinaryFromString( const char *pString, void *pDestBuffer, int iDestBufferSize, char **ppParseFinishOut = NULL ); // 360<->VXConsole specific communication definitions #define XBX_CALLSTACKDECODEPREFIX ":CSDECODE[" enum StackTranslation_BinaryHandler_Command_t { ST_BHC_LOADEDLIBARY, ST_BHC_GETTRANSLATIONINFO, }; #pragma pack(push) #pragma pack(1) struct FullStackInfo_t { const void *pAddress; char szModuleName[24]; char szFileName[MAX_PATH/2]; char szSymbol[64]; uint32 iLine; uint32 iSymbolOffset; }; #pragma pack(pop) #endif //#ifndef TIER0_STACKTOOLS_H