//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef PARTICLE_FIRE_H #define PARTICLE_FIRE_H #include "baseparticleentity.h" class CParticleFire : public CBaseParticleEntity { DECLARE_DATADESC(); public: CParticleFire(); DECLARE_CLASS( CParticleFire, CBaseParticleEntity ); DECLARE_SERVERCLASS(); // The client shoots a ray out and starts creating fire where it hits. CNetworkVector( m_vOrigin ); CNetworkVector( m_vDirection ); }; #endif