// NextBotHearingInterface.h // Interface for auditory queries of a bot // Author: Michael Booth, April 2005 //========= Copyright Valve Corporation, All rights reserved. ============// #ifndef _NEXT_BOT_HEARING_INTERFACE_H_ #define _NEXT_BOT_HEARING_INTERFACE_H_ #include "NextBotComponentInterface.h" //---------------------------------------------------------------------------------------------------------------- /** * The interface for hearing sounds */ class IHearing : public INextBotComponent { public: IHearing( INextBot *bot ) : INextBotComponent( bot ) { } virtual ~IHearing() { } virtual void Reset( void ); // reset to initial state virtual void Update( void ); // update internal state virtual float GetTimeSinceHeard( int team ) const; // return time since we heard any member of the given team virtual CBaseEntity *GetClosestRecognized( int team = TEAM_ANY ) const; // return the closest recognized entity virtual int GetRecognizedCount( int team, float rangeLimit = -1.0f ) const; // return the number of actors on the given team visible to us closer than rangeLimit virtual float GetMaxHearingRange( void ) const; // return maximum distance we can hear virtual float GetMinRecognizeTime( void ) const; // return HEARING reaction time }; #endif // _NEXT_BOT_HEARING_INTERFACE_H_