// NextBotBodyInterface.cpp // Control and information about the bot's body state (posture, animation state, etc) // Author: Michael Booth, April 2006 //========= Copyright Valve Corporation, All rights reserved. ============// #include "cbase.h" #include "NextBot.h" #include "NextBotBodyInterface.h" void IBody::AimHeadTowards( const Vector &lookAtPos, LookAtPriorityType priority, float duration, INextBotReply *replyWhenAimed, const char *reason ) { if ( replyWhenAimed ) { replyWhenAimed->OnFail( GetBot(), INextBotReply::FAILED ); } } void IBody::AimHeadTowards( CBaseEntity *subject, LookAtPriorityType priority, float duration, INextBotReply *replyWhenAimed, const char *reason ) { if ( replyWhenAimed ) { replyWhenAimed->OnFail( GetBot(), INextBotReply::FAILED ); } } bool IBody::SetPosition( const Vector &pos ) { GetBot()->GetEntity()->SetAbsOrigin( pos ); return true; } const Vector &IBody::GetEyePosition( void ) const { static Vector eye; eye = GetBot()->GetEntity()->WorldSpaceCenter(); return eye; } const Vector &IBody::GetViewVector( void ) const { static Vector view; AngleVectors( GetBot()->GetEntity()->EyeAngles(), &view ); return view; } bool IBody::IsHeadAimingOnTarget( void ) const { return false; }