//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef ENTITYFLAME_H #define ENTITYFLAME_H #ifdef _WIN32 #pragma once #endif #define FLAME_DAMAGE_INTERVAL 0.2f // How often to deal damage. #define FLAME_DIRECT_DAMAGE_PER_SEC 5.0f #define FLAME_RADIUS_DAMAGE_PER_SEC 4.0f #define FLAME_DIRECT_DAMAGE ( FLAME_DIRECT_DAMAGE_PER_SEC * FLAME_DAMAGE_INTERVAL ) #define FLAME_RADIUS_DAMAGE ( FLAME_RADIUS_DAMAGE_PER_SEC * FLAME_DAMAGE_INTERVAL ) #define FLAME_MAX_LIFETIME_ON_DEAD_NPCS 10.0f class CEntityFlame : public CBaseEntity { public: DECLARE_SERVERCLASS(); DECLARE_CLASS( CEntityFlame, CBaseEntity ); CEntityFlame( void ); static CEntityFlame *Create( CBaseEntity *pTarget, bool useHitboxes = true ); void AttachToEntity( CBaseEntity *pTarget ); void SetLifetime( float lifetime ); void SetUseHitboxes( bool use ); void SetNumHitboxFires( int iNumHitBoxFires ); void SetHitboxFireScale( float flHitboxFireScale ); float GetRemainingLife( void ); int GetNumHitboxFires( void ); float GetHitboxFireScale( void ); virtual void Precache(); virtual void UpdateOnRemove(); void SetSize( float size ) { m_flSize = size; } DECLARE_DATADESC(); protected: void InputIgnite( inputdata_t &inputdata ); void FlameThink( void ); CNetworkHandle( CBaseEntity, m_hEntAttached ); // The entity that we are burning (attached to). CNetworkVar( float, m_flSize ); CNetworkVar( bool, m_bUseHitboxes ); CNetworkVar( int, m_iNumHitboxFires ); CNetworkVar( float, m_flHitboxFireScale ); CNetworkVar( float, m_flLifetime ); bool m_bPlayingSound; }; #endif // ENTITYFLAME_H