//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #ifndef ISERVERENGINE_H #define ISERVERENGINE_H #ifdef _WIN32 #pragma once #endif //---------------------------------------------------------------------------------------- #include "interface.h" //---------------------------------------------------------------------------------------- class IReplayServerEngine : public IBaseInterface { public: virtual void EndReplayRecordingSession() = 0; virtual bool IsReplayRecording() = 0; virtual bool IsReplay() = 0; }; //---------------------------------------------------------------------------------------- #endif // ISERVERENGINE_H