//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #ifndef IREPLAYPERFORMANCEPLAYER_H #define IREPLAYPERFORMANCEPLAYER_H #ifdef _WIN32 #pragma once #endif //---------------------------------------------------------------------------------------- #include "interface.h" //---------------------------------------------------------------------------------------- class CReplay; class CReplayPerformance; //---------------------------------------------------------------------------------------- class IReplayPerformancePlayer : public IBaseInterface { public: virtual void BeginPerformancePlay( CReplayPerformance *pPerformance ) = 0; virtual void EndPerformancePlay() = 0; virtual bool IsPlaying() const = 0; }; //---------------------------------------------------------------------------------------- #endif // IREPLAYPERFORMANCEPLAYER_H