//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #ifndef IREPLAYMOVIERENDERER_H #define IREPLAYMOVIERENDERER_H #ifdef _WIN32 #pragma once #endif //---------------------------------------------------------------------------------------- class IReplayMovie; struct RenderMovieParams_t; //---------------------------------------------------------------------------------------- abstract_class IReplayMovieRenderer : public IBaseInterface { public: virtual bool SetupRenderer( RenderMovieParams_t ¶ms, IReplayMovie *pMovie ) = 0; virtual void ShutdownRenderer() = 0; virtual void RenderVideo() = 0; virtual void RenderAudio( unsigned char *pBuffer, int nSize, int nNumSamples ) = 0; virtual void SetAudioSyncFrame( bool isSync = false ) = 0; virtual bool IsAudioSyncFrame() = 0; virtual float GetRecordingFrameDuration() = 0; }; //---------------------------------------------------------------------------------------- #endif // IREPLAYMOVIERENDERER_H