//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "basehlcombatweapon.h" #ifndef WEAPON_GAUSS_H #define WEAPON_GAUSS_H #ifdef _WIN32 #pragma once #endif #define GAUSS_BEAM_SPRITE "sprites/laserbeam.vmt" #define GAUSS_CHARGE_TIME 0.2f #define MAX_GAUSS_CHARGE 16 #define MAX_GAUSS_CHARGE_TIME 3 #define DANGER_GAUSS_CHARGE_TIME 10 #define GAUSS_NUM_BEAMS 4 #endif // WEAPON_GAUSS_H