//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef GRENADE_FRAG_H #define GRENADE_FRAG_H #pragma once class CBaseGrenade; struct edict_t; CBaseGrenade *Fraggrenade_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, float timer, bool combineSpawned ); bool Fraggrenade_WasPunted( const CBaseEntity *pEntity ); bool Fraggrenade_WasCreatedByCombine( const CBaseEntity *pEntity ); #endif // GRENADE_FRAG_H