//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef ASSASSIN_SMOKE_H #define ASSASSIN_SMOKE_H #include "baseparticleentity.h" class CAssassinSmoke : public CBaseParticleEntity { public: DECLARE_CLASS( CAssassinSmoke, CBaseParticleEntity ); DECLARE_SERVERCLASS(); static CAssassinSmoke* CreateAssassinSmoke (const Vector &pos); }; #endif//ASSASSIN_SMOKE_H