//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef ANTLION_DUST_H #define ANTLION_DUST_H #include "te_particlesystem.h" class CTEAntlionDust : public CTEParticleSystem { public: DECLARE_CLASS( CTEAntlionDust, CTEParticleSystem ); DECLARE_SERVERCLASS(); CTEAntlionDust( const char *name ); virtual ~CTEAntlionDust( void ); virtual void Test( const Vector& current_origin, const QAngle& current_angles ) { }; CNetworkVector( m_vecOrigin ); CNetworkVar( QAngle, m_vecAngles ); CNetworkVar( bool, m_bBlockedSpawner ); }; void UTIL_CreateAntlionDust( const Vector &origin, const QAngle &angles, bool bBlockedSpawner = false ); #endif //ANTLION_DUST_H