//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "rocket_bazooka.h" LINK_ENTITY_TO_CLASS( rocket_bazooka, CBazookaRocket ); PRECACHE_WEAPON_REGISTER( rocket_bazooka ); void CBazookaRocket::Spawn( void ) { SetModel( BAZOOKA_ROCKET_MODEL ); BaseClass::Spawn(); } void CBazookaRocket::Precache( void ) { PrecacheModel( BAZOOKA_ROCKET_MODEL ); BaseClass::Precache(); } CBazookaRocket *CBazookaRocket::Create( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner ) { return static_cast ( CDODBaseRocket::Create( "rocket_bazooka", vecOrigin, vecAngles, pOwner ) ); }