//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Team management class. Contains all the details for a specific team // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "dod_team.h" #include "entitylist.h" #include "dod_shareddefs.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // Datatable IMPLEMENT_SERVERCLASS_ST(CDODTeam, DT_DODTeam) END_SEND_TABLE() LINK_ENTITY_TO_CLASS( dod_team_manager, CDODTeam ); //----------------------------------------------------------------------------- // Purpose: Get a pointer to the specified TF team manager //----------------------------------------------------------------------------- CDODTeam *GetGlobalDODTeam( int iIndex ) { return (CDODTeam*)GetGlobalTeam( iIndex ); } //----------------------------------------------------------------------------- // Purpose: Needed because this is an entity, but should never be used //----------------------------------------------------------------------------- void CDODTeam::Init( const char *pName, int iNumber ) { BaseClass::Init( pName, iNumber ); // Only detect changes every half-second. NetworkProp()->SetUpdateInterval( 0.75f ); m_hPlayerClassInfoHandles.Purge(); } void CDODTeam::AddPlayerClass( const char *szClassName ) { PLAYERCLASS_FILE_INFO_HANDLE hPlayerClassInfo; if ( ReadPlayerClassDataFromFileForSlot( filesystem, szClassName, &hPlayerClassInfo, GetEncryptionKey() ) ) { m_hPlayerClassInfoHandles.AddToTail( hPlayerClassInfo ); } else { Assert( !"missing playerclass script file" ); Msg( "Missing playerclass script file for class: %s\n", szClassName ); } } const CDODPlayerClassInfo &CDODTeam::GetPlayerClassInfo( int iPlayerClass ) const { Assert( iPlayerClass >= 0 && iPlayerClass < m_hPlayerClassInfoHandles.Count() ); const FilePlayerClassInfo_t *pPlayerClassInfo = GetFilePlayerClassInfoFromHandle( m_hPlayerClassInfoHandles[iPlayerClass] ); const CDODPlayerClassInfo *pDODInfo; #ifdef _DEBUG pDODInfo = dynamic_cast< const CDODPlayerClassInfo* >( pPlayerClassInfo ); Assert( pDODInfo ); #else pDODInfo = static_cast< const CDODPlayerClassInfo* >( pPlayerClassInfo ); #endif return *pDODInfo; } bool CDODTeam::IsClassOnTeam( const char *pszClassName, int &iClassNum ) const { iClassNum = PLAYERCLASS_UNDEFINED; // Random is always on every team if( FStrEq( pszClassName, "cls_random" ) ) { iClassNum = PLAYERCLASS_RANDOM; return true; } for( int i=0;im_szSelectCmd ) == 0 ) { iClassNum = i; return true; } } return false; } void CDODTeam::ResetScores( void ) { SetRoundsWon(0); SetScore(0); } //================================== // TEAMS! //================================== // US REGULARS //================== class CDODTeam_Allies : public CDODTeam { DECLARE_CLASS( CDODTeam_Allies, CDODTeam ); DECLARE_SERVERCLASS(); virtual void Init( const char *pName, int iNumber ) { BaseClass::Init( pName, iNumber ); int i = 0; while( pszTeamAlliesClasses[i] != NULL ) { AddPlayerClass( pszTeamAlliesClasses[i] ); i++; } } virtual const char *GetTeamName( void ) { return "#Teamname_Allies"; } }; IMPLEMENT_SERVERCLASS_ST(CDODTeam_Allies, DT_DODTeam_Allies) END_SEND_TABLE() LINK_ENTITY_TO_CLASS( dod_team_allies, CDODTeam_Allies ); // AXIS REGULAR //================== class CDODTeam_Axis : public CDODTeam { DECLARE_CLASS( CDODTeam_Axis, CDODTeam ); DECLARE_SERVERCLASS(); virtual void Init( const char *pName, int iNumber ) { BaseClass::Init( pName, iNumber ); int i = 0; while( pszTeamAxisClasses[i] != NULL ) { AddPlayerClass( pszTeamAxisClasses[i] ); i++; } } virtual const char *GetTeamName( void ) { return "#Teamname_Allies"; } }; IMPLEMENT_SERVERCLASS_ST(CDODTeam_Axis, DT_DODTeam_Axis) END_SEND_TABLE() LINK_ENTITY_TO_CLASS( dod_team_axis, CDODTeam_Axis );