//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "gameinterface.h" #include "mapentities.h" #include "cs_gameinterface.h" #include "AI_ResponseSystem.h" // -------------------------------------------------------------------------------------------- // // Mod-specific CServerGameClients implementation. // -------------------------------------------------------------------------------------------- // void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const { minplayers = 1; // allow single player for the test maps (but we default to multi) maxplayers = MAX_PLAYERS; defaultMaxPlayers = 32; // Default to 32 players unless they change it. } // -------------------------------------------------------------------------------------------- // // Mod-specific CServerGameDLL implementation. // -------------------------------------------------------------------------------------------- // void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities ) { if ( Q_strcmp( STRING(gpGlobals->mapname), "cs_" ) ) { // don't precache AI responses (hostages) if it's not a hostage rescure map extern IResponseSystem *g_pResponseSystem; g_pResponseSystem->PrecacheResponses( false ); } }