//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ENVMESSAGE_H #define ENVMESSAGE_H #ifdef _WIN32 #pragma once #endif #include "baseentity.h" #include "entityoutput.h" #define SF_MESSAGE_ONCE 0x0001 // Fade in, not out #define SF_MESSAGE_ALL 0x0002 // Send to all clients class CMessage : public CPointEntity { public: DECLARE_CLASS( CMessage, CPointEntity ); void Spawn( void ); void Precache( void ); inline void SetMessage( string_t iszMessage ) { m_iszMessage = iszMessage; } void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); private: void InputShowMessage( inputdata_t &inputdata ); string_t m_iszMessage; // Message to display. float m_MessageVolume; int m_MessageAttenuation; float m_Radius; DECLARE_DATADESC(); string_t m_sNoise; COutputEvent m_OnShowMessage; }; #endif // ENVMESSAGE_H