//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $NoKeywords: $ //===========================================================================// //----------------------------------------------------------------------------- // Purpose: a global list of all the entities in the game. All iteration through // entities is done through this object. //----------------------------------------------------------------------------- #include "cbase.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Globals //----------------------------------------------------------------------------- // Create interface static CClientEntityList s_EntityList; CBaseEntityList *g_pEntityList = &s_EntityList; // Expose list to engine EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CClientEntityList, IClientEntityList, VCLIENTENTITYLIST_INTERFACE_VERSION, s_EntityList ); // Store local pointer to interface for rest of client .dll only // (CClientEntityList instead of IClientEntityList ) CClientEntityList *cl_entitylist = &s_EntityList; bool PVSNotifierMap_LessFunc( IClientUnknown* const &a, IClientUnknown* const &b ) { return a < b; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CClientEntityList::CClientEntityList( void ) : m_PVSNotifierMap( 0, 0, PVSNotifierMap_LessFunc ) { m_iMaxUsedServerIndex = -1; m_iMaxServerEnts = 0; Release(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CClientEntityList::~CClientEntityList( void ) { Release(); } //----------------------------------------------------------------------------- // Purpose: Clears all entity lists and releases entities //----------------------------------------------------------------------------- void CClientEntityList::Release( void ) { // Free all the entities. ClientEntityHandle_t iter = FirstHandle(); while( iter != InvalidHandle() ) { // Try to call release on anything we can. IClientNetworkable *pNet = GetClientNetworkableFromHandle( iter ); if ( pNet ) { pNet->Release(); } else { // Try to call release on anything we can. IClientThinkable *pThinkable = GetClientThinkableFromHandle( iter ); if ( pThinkable ) { pThinkable->Release(); } } RemoveEntity( iter ); iter = FirstHandle(); } m_iNumServerEnts = 0; m_iMaxServerEnts = 0; m_iNumClientNonNetworkable = 0; m_iMaxUsedServerIndex = -1; } IClientNetworkable* CClientEntityList::GetClientNetworkable( int entnum ) { Assert( entnum >= 0 ); Assert( entnum < MAX_EDICTS ); return m_EntityCacheInfo[entnum].m_pNetworkable; } IClientEntity* CClientEntityList::GetClientEntity( int entnum ) { IClientUnknown *pEnt = GetListedEntity( entnum ); return pEnt ? pEnt->GetIClientEntity() : 0; } int CClientEntityList::NumberOfEntities( bool bIncludeNonNetworkable ) { if ( bIncludeNonNetworkable == true ) return m_iNumServerEnts + m_iNumClientNonNetworkable; return m_iNumServerEnts; } void CClientEntityList::SetMaxEntities( int maxents ) { m_iMaxServerEnts = maxents; } int CClientEntityList::GetMaxEntities( void ) { return m_iMaxServerEnts; } //----------------------------------------------------------------------------- // Convenience methods to convert between entindex + ClientEntityHandle_t //----------------------------------------------------------------------------- int CClientEntityList::HandleToEntIndex( ClientEntityHandle_t handle ) { if ( handle == INVALID_EHANDLE_INDEX ) return -1; C_BaseEntity *pEnt = GetBaseEntityFromHandle( handle ); return pEnt ? pEnt->entindex() : -1; } //----------------------------------------------------------------------------- // Purpose: Because m_iNumServerEnts != last index // Output : int //----------------------------------------------------------------------------- int CClientEntityList::GetHighestEntityIndex( void ) { return m_iMaxUsedServerIndex; } void CClientEntityList::RecomputeHighestEntityUsed( void ) { m_iMaxUsedServerIndex = -1; // Walk backward looking for first valid index int i; for ( i = MAX_EDICTS - 1; i >= 0; i-- ) { if ( GetListedEntity( i ) != NULL ) { m_iMaxUsedServerIndex = i; break; } } } //----------------------------------------------------------------------------- // Purpose: Add a raw C_BaseEntity to the entity list. // Input : index - //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Purpose: // Input : index - //----------------------------------------------------------------------------- C_BaseEntity* CClientEntityList::GetBaseEntity( int entnum ) { IClientUnknown *pEnt = GetListedEntity( entnum ); return pEnt ? pEnt->GetBaseEntity() : 0; } ICollideable* CClientEntityList::GetCollideable( int entnum ) { IClientUnknown *pEnt = GetListedEntity( entnum ); return pEnt ? pEnt->GetCollideable() : 0; } IClientNetworkable* CClientEntityList::GetClientNetworkableFromHandle( ClientEntityHandle_t hEnt ) { IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt ); return pEnt ? pEnt->GetClientNetworkable() : 0; } IClientEntity* CClientEntityList::GetClientEntityFromHandle( ClientEntityHandle_t hEnt ) { IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt ); return pEnt ? pEnt->GetIClientEntity() : 0; } IClientRenderable* CClientEntityList::GetClientRenderableFromHandle( ClientEntityHandle_t hEnt ) { IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt ); return pEnt ? pEnt->GetClientRenderable() : 0; } C_BaseEntity* CClientEntityList::GetBaseEntityFromHandle( ClientEntityHandle_t hEnt ) { IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt ); return pEnt ? pEnt->GetBaseEntity() : 0; } ICollideable* CClientEntityList::GetCollideableFromHandle( ClientEntityHandle_t hEnt ) { IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt ); return pEnt ? pEnt->GetCollideable() : 0; } IClientThinkable* CClientEntityList::GetClientThinkableFromHandle( ClientEntityHandle_t hEnt ) { IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt ); return pEnt ? pEnt->GetClientThinkable() : 0; } void CClientEntityList::AddPVSNotifier( IClientUnknown *pUnknown ) { IClientRenderable *pRen = pUnknown->GetClientRenderable(); if ( pRen ) { IPVSNotify *pNotify = pRen->GetPVSNotifyInterface(); if ( pNotify ) { unsigned short index = m_PVSNotifyInfos.AddToTail(); CPVSNotifyInfo *pInfo = &m_PVSNotifyInfos[index]; pInfo->m_pNotify = pNotify; pInfo->m_pRenderable = pRen; pInfo->m_InPVSStatus = 0; pInfo->m_PVSNotifiersLink = index; m_PVSNotifierMap.Insert( pUnknown, index ); } } } void CClientEntityList::RemovePVSNotifier( IClientUnknown *pUnknown ) { IClientRenderable *pRenderable = pUnknown->GetClientRenderable(); if ( pRenderable ) { IPVSNotify *pNotify = pRenderable->GetPVSNotifyInterface(); if ( pNotify ) { unsigned short index = m_PVSNotifierMap.Find( pUnknown ); if ( !m_PVSNotifierMap.IsValidIndex( index ) ) { Warning( "PVS notifier not in m_PVSNotifierMap\n" ); Assert( false ); return; } unsigned short indexIntoPVSNotifyInfos = m_PVSNotifierMap[index]; Assert( m_PVSNotifyInfos[indexIntoPVSNotifyInfos].m_pNotify == pNotify ); Assert( m_PVSNotifyInfos[indexIntoPVSNotifyInfos].m_pRenderable == pRenderable ); m_PVSNotifyInfos.Remove( indexIntoPVSNotifyInfos ); m_PVSNotifierMap.RemoveAt( index ); return; } } // If it didn't report itself as a notifier, let's hope it's not in the notifier list now // (which would mean that it reported itself as a notifier earlier, but not now). #ifdef _DEBUG unsigned short index = m_PVSNotifierMap.Find( pUnknown ); Assert( !m_PVSNotifierMap.IsValidIndex( index ) ); #endif } void CClientEntityList::AddListenerEntity( IClientEntityListener *pListener ) { if ( m_entityListeners.Find( pListener ) >= 0 ) { AssertMsg( 0, "Can't add listeners multiple times\n" ); return; } m_entityListeners.AddToTail( pListener ); } void CClientEntityList::RemoveListenerEntity( IClientEntityListener *pListener ) { m_entityListeners.FindAndRemove( pListener ); } void CClientEntityList::OnAddEntity( IHandleEntity *pEnt, CBaseHandle handle ) { int entnum = handle.GetEntryIndex(); EntityCacheInfo_t *pCache = &m_EntityCacheInfo[entnum]; if ( entnum >= 0 && entnum < MAX_EDICTS ) { // Update our counters. m_iNumServerEnts++; if ( entnum > m_iMaxUsedServerIndex ) { m_iMaxUsedServerIndex = entnum; } // Cache its networkable pointer. Assert( dynamic_cast< IClientUnknown* >( pEnt ) ); Assert( ((IClientUnknown*)pEnt)->GetClientNetworkable() ); // Server entities should all be networkable. pCache->m_pNetworkable = ((IClientUnknown*)pEnt)->GetClientNetworkable(); } IClientUnknown *pUnknown = (IClientUnknown*)pEnt; // If this thing wants PVS notifications, hook it up. AddPVSNotifier( pUnknown ); // Store it in a special list for fast iteration if it's a C_BaseEntity. C_BaseEntity *pBaseEntity = pUnknown->GetBaseEntity(); if ( pBaseEntity ) { pCache->m_BaseEntitiesIndex = m_BaseEntities.AddToTail( pBaseEntity ); if ( pBaseEntity->ObjectCaps() & FCAP_SAVE_NON_NETWORKABLE ) { m_iNumClientNonNetworkable++; } //DevMsg(2,"Created %s\n", pBaseEnt->GetClassname() ); for ( int i = m_entityListeners.Count()-1; i >= 0; i-- ) { m_entityListeners[i]->OnEntityCreated( pBaseEntity ); } } else { pCache->m_BaseEntitiesIndex = m_BaseEntities.InvalidIndex(); } } void CClientEntityList::OnRemoveEntity( IHandleEntity *pEnt, CBaseHandle handle ) { int entnum = handle.GetEntryIndex(); EntityCacheInfo_t *pCache = &m_EntityCacheInfo[entnum]; if ( entnum >= 0 && entnum < MAX_EDICTS ) { // This is a networkable ent. Clear out our cache info for it. pCache->m_pNetworkable = NULL; m_iNumServerEnts--; if ( entnum >= m_iMaxUsedServerIndex ) { RecomputeHighestEntityUsed(); } } IClientUnknown *pUnknown = (IClientUnknown*)pEnt; // If this is a PVS notifier, remove it. RemovePVSNotifier( pUnknown ); C_BaseEntity *pBaseEntity = pUnknown->GetBaseEntity(); if ( pBaseEntity ) { if ( pBaseEntity->ObjectCaps() & FCAP_SAVE_NON_NETWORKABLE ) { m_iNumClientNonNetworkable--; } //DevMsg(2,"Deleted %s\n", pBaseEnt->GetClassname() ); for ( int i = m_entityListeners.Count()-1; i >= 0; i-- ) { m_entityListeners[i]->OnEntityDeleted( pBaseEntity ); } } if ( pCache->m_BaseEntitiesIndex != m_BaseEntities.InvalidIndex() ) m_BaseEntities.Remove( pCache->m_BaseEntitiesIndex ); pCache->m_BaseEntitiesIndex = m_BaseEntities.InvalidIndex(); } // Use this to iterate over all the C_BaseEntities. C_BaseEntity* CClientEntityList::FirstBaseEntity() const { const CEntInfo *pList = FirstEntInfo(); while ( pList ) { if ( pList->m_pEntity ) { IClientUnknown *pUnk = static_cast( pList->m_pEntity ); C_BaseEntity *pRet = pUnk->GetBaseEntity(); if ( pRet ) return pRet; } pList = pList->m_pNext; } return NULL; } C_BaseEntity* CClientEntityList::NextBaseEntity( C_BaseEntity *pEnt ) const { if ( pEnt == NULL ) return FirstBaseEntity(); // Run through the list until we get a C_BaseEntity. const CEntInfo *pList = GetEntInfoPtr( pEnt->GetRefEHandle() ); if ( pList ) { pList = NextEntInfo(pList); } while ( pList ) { if ( pList->m_pEntity ) { IClientUnknown *pUnk = static_cast( pList->m_pEntity ); C_BaseEntity *pRet = pUnk->GetBaseEntity(); if ( pRet ) return pRet; } pList = pList->m_pNext; } return NULL; } // -------------------------------------------------------------------------------------------------- // // C_AllBaseEntityIterator // -------------------------------------------------------------------------------------------------- // C_AllBaseEntityIterator::C_AllBaseEntityIterator() { Restart(); } void C_AllBaseEntityIterator::Restart() { m_CurBaseEntity = ClientEntityList().m_BaseEntities.Head(); } C_BaseEntity* C_AllBaseEntityIterator::Next() { if ( m_CurBaseEntity == ClientEntityList().m_BaseEntities.InvalidIndex() ) return NULL; C_BaseEntity *pRet = ClientEntityList().m_BaseEntities[m_CurBaseEntity]; m_CurBaseEntity = ClientEntityList().m_BaseEntities.Next( m_CurBaseEntity ); return pRet; } // -------------------------------------------------------------------------------------------------- // // C_BaseEntityIterator // -------------------------------------------------------------------------------------------------- // C_BaseEntityIterator::C_BaseEntityIterator() { Restart(); } void C_BaseEntityIterator::Restart() { m_CurBaseEntity = ClientEntityList().m_BaseEntities.Head(); } C_BaseEntity* C_BaseEntityIterator::Next() { // Skip dormant entities while ( m_CurBaseEntity != ClientEntityList().m_BaseEntities.InvalidIndex() ) { C_BaseEntity *pRet = ClientEntityList().m_BaseEntities[m_CurBaseEntity]; m_CurBaseEntity = ClientEntityList().m_BaseEntities.Next( m_CurBaseEntity ); if (!pRet->IsDormant()) return pRet; } return NULL; }