//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "vgui_int.h" #include "ienginevgui.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void VGUI_CreateClientDLLRootPanel( void ) { // Just using PANEL_ROOT in HL2 right now } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void VGUI_DestroyClientDLLRootPanel( void ) { } //----------------------------------------------------------------------------- // Purpose: Game specific root panel // Output : vgui::Panel //----------------------------------------------------------------------------- vgui::VPANEL VGui_GetClientDLLRootPanel( void ) { vgui::VPANEL root = enginevgui->GetPanel( PANEL_CLIENTDLL ); return root; }