//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "cbase.h" #include "ivmodemanager.h" #include "clientmode_hlnormal.h" #include "panelmetaclassmgr.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // default FOV for HL2 ConVar default_fov( "default_fov", "75", FCVAR_CHEAT ); // The current client mode. Always ClientModeNormal in HL. IClientMode *g_pClientMode = NULL; #define SCREEN_FILE "scripts/vgui_screens.txt" class CHLModeManager : public IVModeManager { public: CHLModeManager( void ); virtual ~CHLModeManager( void ); virtual void Init( void ); virtual void SwitchMode( bool commander, bool force ); virtual void OverrideView( CViewSetup *pSetup ); virtual void CreateMove( float flInputSampleTime, CUserCmd *cmd ); virtual void LevelInit( const char *newmap ); virtual void LevelShutdown( void ); }; CHLModeManager::CHLModeManager( void ) { } CHLModeManager::~CHLModeManager( void ) { } void CHLModeManager::Init( void ) { g_pClientMode = GetClientModeNormal(); PanelMetaClassMgr()->LoadMetaClassDefinitionFile( SCREEN_FILE ); } void CHLModeManager::SwitchMode( bool commander, bool force ) { } void CHLModeManager::OverrideView( CViewSetup *pSetup ) { } void CHLModeManager::CreateMove( float flInputSampleTime, CUserCmd *cmd ) { } void CHLModeManager::LevelInit( const char *newmap ) { g_pClientMode->LevelInit( newmap ); } void CHLModeManager::LevelShutdown( void ) { g_pClientMode->LevelShutdown(); } static CHLModeManager g_HLModeManager; IVModeManager *modemanager = &g_HLModeManager;