//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #if !defined( C_CORPSE_H ) #define C_CORPSE_H #ifdef _WIN32 #pragma once #endif class C_Corpse : public C_BaseAnimating { public: DECLARE_CLASS( C_Corpse, C_BaseAnimating ); DECLARE_CLIENTCLASS(); C_Corpse( void ); virtual int DrawModel( int flags ); public: // The player whom we are copying our data from int m_nReferencePlayer; private: C_Corpse( const C_Corpse & ); }; #endif // C_CORPSE_H