//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Implements C_Corpse // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_corpse.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" IMPLEMENT_CLIENTCLASS_DT(C_Corpse, DT_Corpse, CCorpse) RecvPropInt(RECVINFO(m_nReferencePlayer)) END_RECV_TABLE() C_Corpse::C_Corpse() { m_nReferencePlayer = 0; } int C_Corpse::DrawModel( int flags ) { int drawn = 0; if ( m_nReferencePlayer <= 0 || m_nReferencePlayer > gpGlobals->maxClients ) { return drawn; }; // Make sure m_pstudiohdr is valid for drawing if ( !GetModelPtr() ) { return drawn; } if ( !m_bReadyToDraw ) return 0; // get copy of player C_BasePlayer *player = dynamic_cast< C_BasePlayer *>( cl_entitylist->GetEnt( m_nReferencePlayer ) ); if ( player ) { Vector zero; zero.Init(); drawn = modelrender->DrawModel( flags, this, MODEL_INSTANCE_INVALID, m_nReferencePlayer, GetModel(), GetAbsOrigin(), GetAbsAngles(), m_nSkin, m_nBody, m_nHitboxSet ); } return drawn; }