//========= Copyright Valve Corporation, All rights reserved. ============// // // //============================================================================= #include "cbase.h" #include "tf_weapon_nailgun.h" //============================================================================= // // Weapon SMG tables. // IMPLEMENT_NETWORKCLASS_ALIASED( TFNailgun, DT_WeaponNailgun ) BEGIN_NETWORK_TABLE( CTFNailgun, DT_WeaponNailgun ) END_NETWORK_TABLE() BEGIN_PREDICTION_DATA( CTFNailgun ) END_PREDICTION_DATA() LINK_ENTITY_TO_CLASS( tf_weapon_nailgun, CTFNailgun ); PRECACHE_WEAPON_REGISTER( tf_weapon_nailgun); // Server specific. #ifndef CLIENT_DLL BEGIN_DATADESC( CTFNailgun ) END_DATADESC() #endif //============================================================================= // // Weapon Nailgun functions. //