//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "cbase.h" #ifdef CLIENT_DLL #include "achievementmgr.h" #include "baseachievement.h" #include "tf_hud_statpanel.h" #include "c_tf_team.h" #include "c_tf_player.h" #include "c_tf_playerresource.h" #include "tf_gamerules.h" #include "achievements_tf.h" //====================================================================================================================================== // MEDIC ACHIEVEMENT PACK //====================================================================================================================================== class CAchievementTFMedic_TopScoreboard : public CAchievementTopScoreboard { DECLARE_CLASS( CAchievementTFMedic_TopScoreboard, CAchievementTopScoreboard ); void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_FILTER_FULL_ROUND_ONLY | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); m_bKilledAnyone = false; SetGoal(1); } void FireGameEvent_Internal( IGameEvent *event ) { if ( Q_strcmp( event->GetName(), "teamplay_round_active" ) == 0 ) { m_bKilledAnyone = false; } else { BaseClass::FireGameEvent_Internal( event ); } } virtual void Event_OnRoundComplete( float flRoundTime, IGameEvent *event ) { if ( !m_bKilledAnyone ) { BaseClass::Event_OnRoundComplete( flRoundTime, event ); } } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) { m_bKilledAnyone = true; } } private: bool m_bKilledAnyone; }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_TopScoreboard, ACHIEVEMENT_TF_MEDIC_TOP_SCOREBOARD, "TF_MEDIC_TOP_SCOREBOARD", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_ChargeBySetupEnd : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } virtual void ListenForEvents() { ListenForGameEvent( "teamplay_setup_finished" ); } void FireGameEvent_Internal( IGameEvent *event ) { if ( Q_strcmp( event->GetName(), "teamplay_setup_finished" ) == 0 ) { // If we're a medic, and we have a charge, we've got the achievement. if ( IsLocalTFPlayerClass( TF_CLASS_MEDIC ) ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer->MedicGetChargeLevel() >= 1.0 ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_ChargeBySetupEnd, ACHIEVEMENT_TF_MEDIC_SETUP_CHARGE, "TF_MEDIC_SETUP_CHARGE", 1 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_HealTargetUnderFire : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // server awards this achievement, no other code within achievement necessary }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_HealTargetUnderFire, ACHIEVEMENT_TF_MEDIC_HEAL_UNDER_FIRE, "TF_MEDIC_HEAL_UNDER_FIRE", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_SimultaneousCharges : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // server awards this achievement, no other code within achievement necessary }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_SimultaneousCharges, ACHIEVEMENT_TF_MEDIC_SIMUL_CHARGE, "TF_MEDIC_SIMUL_CHARGE", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_RapidUbercharges : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 1 ); } virtual void ListenForEvents() { ListenForGameEvent( "player_chargedeployed" ); // Clear times on level init m_vecPreviousCharges.Purge(); } void FireGameEvent_Internal( IGameEvent *event ) { if ( Q_strcmp( event->GetName(), "player_chargedeployed" ) == 0 ) { int iMedic = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); CBaseEntity *pMedic = UTIL_PlayerByIndex( iMedic ); if ( pMedic && pMedic == C_TFPlayer::GetLocalTFPlayer() ) { m_vecPreviousCharges.AddToTail( gpGlobals->curtime ); if ( m_vecPreviousCharges.Count() > 3 ) { m_vecPreviousCharges.Remove(0); } CheckForSuccess(); } } } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) ); if ( iAssisterIndex > 0 ) { CBaseEntity *pAssister = UTIL_PlayerByIndex( iAssisterIndex ); if ( pAssister && ( pAssister == C_TFPlayer::GetLocalTFPlayer() ) ) { m_vecPreviousAssists.AddToTail( gpGlobals->curtime ); if ( m_vecPreviousAssists.Count() > 5 ) { m_vecPreviousAssists.Remove(0); } CheckForSuccess(); } } } void CheckForSuccess( void ) { if ( m_vecPreviousCharges.Count() >= 3 ) { // Have we done the last 3 charges in 5 minutes? float flTimeRequirement = (5 * 60); if ( gpGlobals->curtime - m_vecPreviousCharges[0] < flTimeRequirement ) { // Now check to make sure we've assisted in 5 kills in that time too. if ( m_vecPreviousAssists.Count() >= 5 ) { if ( gpGlobals->curtime - m_vecPreviousAssists[0] < flTimeRequirement ) { IncrementCount(); } } } } } private: CUtlVector m_vecPreviousCharges; CUtlVector m_vecPreviousAssists; }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_RapidUbercharges, ACHIEVEMENT_TF_MEDIC_RAPID_CHARGE, "TF_MEDIC_RAPID_CHARGE", 1 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_CounterUbercharges : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); m_flPreviousEnemyCharge = 0; m_hEnemyMedic = NULL; } virtual void ListenForEvents() { ListenForGameEvent( "player_chargedeployed" ); // Clear enemy medic stats on level init m_flPreviousEnemyCharge = 0; m_hEnemyMedic = NULL; } void FireGameEvent_Internal( IGameEvent *event ) { if ( Q_strcmp( event->GetName(), "player_chargedeployed" ) == 0 ) { int iMedic = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); CBaseEntity *pMedic = UTIL_PlayerByIndex( iMedic ); C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pMedic && pLocalPlayer ) { // If we're the medic, get the achievement if an enemy medic in our PVS has deployed in the last 8 seconds if ( pMedic == C_TFPlayer::GetLocalTFPlayer() ) { if ( gpGlobals->curtime - m_flPreviousEnemyCharge < 8.0 && m_hEnemyMedic && !m_hEnemyMedic->IsDormant() ) { IncrementCount(); } } else if ( pMedic->GetTeamNumber() != pLocalPlayer->GetTeamNumber() ) { // Only track enemy medics deploying charge if they're in our PVS if ( !pMedic->IsDormant() ) { m_flPreviousEnemyCharge = gpGlobals->curtime; m_hEnemyMedic = pMedic; } } } } } private: float m_flPreviousEnemyCharge; EHANDLE m_hEnemyMedic; }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_CounterUbercharges, ACHIEVEMENT_TF_MEDIC_COUNTER_CHARGE, "TF_MEDIC_COUNTER_CHARGE", 1 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_SwitchToMedic : public CBaseTFAchievementSimple { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); m_flPreviousMedicCall = 0; m_bTrackingHealth = false; m_iPrevHealPoints = 0; m_iTrackedHealPoints = 0; } virtual void ListenForEvents() { ListenForGameEvent( "player_calledformedic" ); ListenForGameEvent( "localplayer_changeclass" ); ListenForGameEvent( "localplayer_becameobserver" ); // Clear data on level init m_flPreviousMedicCall = 0; m_bTrackingHealth = false; m_iPrevHealPoints = 0; m_iTrackedHealPoints = 0; } void FireGameEvent_Internal( IGameEvent *event ) { // no progress in endround if ( !GameRulesAllowsAchievements() ) return; C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pLocalPlayer ) return; if ( Q_strcmp( event->GetName(), "player_calledformedic" ) == 0 ) { // Only track these if we're not a medic if ( !IsLocalTFPlayerClass( TF_CLASS_MEDIC ) ) { int iCaller = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); CBaseEntity *pCaller = UTIL_PlayerByIndex( iCaller ); if ( pCaller && pCaller->InSameTeam( pLocalPlayer ) ) { m_flPreviousMedicCall = gpGlobals->curtime; } } } else if ( Q_strcmp( event->GetName(), "localplayer_changeclass" ) == 0 || Q_strcmp( event->GetName(), "localplayer_becameobserver" ) == 0 ) { // See if we've switched to Medic right after someone called for medic. // We trigger off the localplayer_becameobserver as well, to catch the case where they've suicided to change class, but don't // respawn within the 10 second window (because we only get localplayer_changeclass on the respawn as the new class). bool bWantsMedic = (IsLocalTFPlayerClass( TF_CLASS_MEDIC ) || pLocalPlayer->m_Shared.GetDesiredPlayerClassIndex() == TF_CLASS_MEDIC ); if ( m_flPreviousMedicCall && (gpGlobals->curtime - m_flPreviousMedicCall < 10.0) && bWantsMedic ) { // Ensure we're the only medic on the team if ( g_TF_PR ) { bool bOnlyMedic = true; int iLocalTeam = C_TFPlayer::GetLocalTFPlayer()->GetTeamNumber(); for( int playerIndex = 1; playerIndex <= MAX_PLAYERS; playerIndex++ ) { if ( !g_PR->IsConnected( playerIndex ) || g_PR->IsLocalPlayer( playerIndex ) ) continue; if ( g_PR->GetTeam(playerIndex) != iLocalTeam ) continue; if ( g_TF_PR->GetPlayerClass( playerIndex ) == TF_CLASS_MEDIC ) { bOnlyMedic = false; break; } } if ( bOnlyMedic ) { m_bTrackingHealth = true; m_iTrackedHealPoints = 0; ClassStats_t &classStats = CTFStatPanel::GetClassStats( TF_CLASS_MEDIC ); m_iPrevHealPoints = classStats.accumulated.m_iStat[TFSTAT_HEALING]; } } } else if ( !bWantsMedic ) { m_bTrackingHealth = false; } } } void OnPlayerStatsUpdate() { if ( !m_bTrackingHealth || !IsLocalTFPlayerClass( TF_CLASS_MEDIC ) ) return; ClassStats_t &classStats = CTFStatPanel::GetClassStats( TF_CLASS_MEDIC ); int iCount = classStats.accumulated.m_iStat[TFSTAT_HEALING]; if ( iCount > m_iPrevHealPoints ) { m_iTrackedHealPoints += (iCount - m_iPrevHealPoints); m_iPrevHealPoints = iCount; if ( m_iTrackedHealPoints > 500 ) { IncrementCount(); } } } private: float m_flPreviousMedicCall; bool m_bTrackingHealth; int m_iPrevHealPoints; int m_iTrackedHealPoints; }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_SwitchToMedic, ACHIEVEMENT_TF_MEDIC_SWITCH_TO_MEDIC, "TF_MEDIC_SWITCH_TO_MEDIC", 1 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_SaveTeammate : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // server awards this achievement, no other code within achievement necessary }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_SaveTeammate, ACHIEVEMENT_TF_MEDIC_SAVE_TEAMMATE, "TF_MEDIC_SAVE_TEAMMATE", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_ChargeBlocker : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // server awards this achievement, no other code within achievement necessary }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_ChargeBlocker, ACHIEVEMENT_TF_MEDIC_CHARGE_BLOCKER, "TF_MEDIC_CHARGE_BLOCKER", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_AssistMedic : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS | ACH_FILTER_VICTIM_IS_PLAYER_ENEMY ); SetGoal( 1 ); m_iAssists = 0; } virtual void ListenForEvents() { ListenForGameEvent( "localplayer_respawn" ); } void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName(); if ( FStrEq( pszEventName, "localplayer_respawn" ) ) { m_iAssists = 0; } } // Assist a fellow Medic in killing 5 enemies in a single life. virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pLocalPlayer ) { int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) ); if ( iAssisterIndex > 0 ) { C_TFPlayer *pAtkPlayer = ToTFPlayer( pAttacker ); C_TFPlayer *pAssister = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) ); if ( pAssister == pLocalPlayer || pAttacker == pLocalPlayer ) { if ( pAssister && pAssister->IsPlayerClass(TF_CLASS_MEDIC) && pAtkPlayer && pAtkPlayer->IsPlayerClass(TF_CLASS_MEDIC) ) { m_iAssists++; if ( m_iAssists >= 3 ) { IncrementCount(); } } } } } } private: int m_iAssists; }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_AssistMedic, ACHIEVEMENT_TF_MEDIC_ASSIST_MEDIC, "TF_MEDIC_ASSIST_MEDIC", 1 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_KillScoutsWithSyringe : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 50 ); } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pAttacker == pLocalPlayer ) { C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim->IsPlayerClass(TF_CLASS_SCOUT) && event->GetInt( "weaponid" ) == TF_WEAPON_SYRINGEGUN_MEDIC ) { IncrementCount(); } } } private: int m_iAssists; }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_KillScoutsWithSyringe, ACHIEVEMENT_TF_MEDIC_SYRINGE_SCOUTS, "TF_MEDIC_SYRINGE_SCOUTS", 1 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_KillMedicsWithBonesaw : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 10 ); } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pAttacker == pLocalPlayer ) { C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim->IsPlayerClass(TF_CLASS_MEDIC) && event->GetInt( "weaponid" ) == TF_WEAPON_BONESAW ) { IncrementCount(); } } } private: int m_iAssists; }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_KillMedicsWithBonesaw, ACHIEVEMENT_TF_MEDIC_BONESAW_MEDICS, "TF_MEDIC_BONESAW_MEDICS", 1 ); //---------------------------------------------------------------------------------------------------------------- #define MAX_PARTNERS 12 class CAchievementTFMedic_AssistHeavyLongStreak : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 1 ); } virtual void ListenForEvents() { ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); } void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "teamplay_round_active" ) ) { m_Partners.Purge(); } else if ( FStrEq( event->GetName(), "localplayer_respawn" ) ) { m_Partners.Purge(); } } int GetPartnerIndex( CBaseEntity *pPlayer ) { for ( int i = 0; i < m_Partners.Count(); i++ ) { if ( m_Partners[i].hPartner == pPlayer ) return i; } return -1; } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pLocalPlayer ) { if ( pVictim->GetTeamNumber() != pLocalPlayer->GetTeamNumber() ) { int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) ); if ( iAssisterIndex > 0 ) { if ( UTIL_PlayerByIndex( iAssisterIndex ) == pLocalPlayer ) { C_TFPlayer *pAtkPlayer = ToTFPlayer( pAttacker ); if ( pAtkPlayer && pAtkPlayer->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) ) { int index = GetPartnerIndex( pAtkPlayer ); if ( index == -1 ) { if ( m_Partners.Count() >= MAX_PARTNERS ) { // Remove the one with the least assists int iLowest = 999; int iLowestIndex = -1; for ( int i = 0; i < m_Partners.Count(); i++ ) { if ( !m_Partners[i].hPartner ) { // Player is gone. Lets remove that one. iLowestIndex = i; break; } if ( m_Partners[i].iAssists < iLowest ) { iLowestIndex = i; iLowest = m_Partners[i].iAssists; } } if ( iLowestIndex >= 0 ) { //Msg("FULL Removed %d (%s)\n", iLowestIndex, g_PR->GetPlayerName(m_Partners[iLowestIndex].hPartner->entindex()) ); m_Partners.Remove(iLowestIndex); } } int iNewIndex = m_Partners.AddToTail(); m_Partners[iNewIndex].hPartner = pAtkPlayer; m_Partners[iNewIndex].iAssists = 1; //Msg("Inserted %s into %d\n", g_PR->GetPlayerName(pAtkPlayer->entindex()), iNewIndex ); } else { m_Partners[index].iAssists++; //Msg("Incremented %s in %d to %d\n", g_PR->GetPlayerName(m_Partners[index].hPartner->entindex()), index, m_Partners[index].iAssists ); if ( m_Partners[index].iAssists >= 10 ) { IncrementCount(); } } } else { // Ensure this guy isn't in our list. We can have non-heavies in our list if we // earn an assist with them, and then they switch classes in the respawn room. int index = GetPartnerIndex( pAtkPlayer ); if ( index != -1 ) { m_Partners.Remove(index); } } } } } // See if it's one of our partners int index = GetPartnerIndex( pVictim ); if ( index != -1 ) { //Msg("DEATH: Removed %d (%s)\n", index, g_PR->GetPlayerName(m_Partners[index].hPartner->entindex()) ); m_Partners.Remove(index); } /* Msg("State:\n"); for ( int i = 0; i < m_Partners.Count(); i++ ) { if ( m_Partners[i].hPartner ) { Msg(" %d: %s with %d\n", i, g_PR->GetPlayerName(m_Partners[i].hPartner->entindex()), m_Partners[i].iAssists ); } else { Msg(" %d: EMPTY\n", i ); } } */ } } private: struct partners_t { EHANDLE hPartner; int iAssists; }; CUtlVector m_Partners; }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_AssistHeavyLongStreak, ACHIEVEMENT_TF_MEDIC_ASSIST_HEAVY_LONG, "TF_MEDIC_ASSIST_HEAVY_LONG", 1 ); //---------------------------------------------------------------------------------------------------------------- // Base helper for achievements that want to track assists while the medic is deploying his uber charge class CAchievementTFMedic_BaseAssistWhileCharged : public CBaseTFAchievement { public: void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 1 ); } virtual void ListenForEvents() { ListenForGameEvent( "player_chargedeployed" ); } void FireGameEvent_Internal( IGameEvent *event ) { if ( Q_strcmp( event->GetName(), "player_chargedeployed" ) == 0 ) { int iMedic = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); CBaseEntity *pMedic = UTIL_PlayerByIndex( iMedic ); if ( pMedic == C_TFPlayer::GetLocalTFPlayer() ) { DeployedCharge(); } } } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) ); if ( iAssisterIndex > 0 ) { CBaseEntity *pAssister = UTIL_PlayerByIndex( iAssisterIndex ); C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pAssister == pTFPlayer && pTFPlayer && pTFPlayer->MedicIsReleasingCharge() ) { AssistedWhileCharged( pVictim, pAttacker, pInflictor, event ); } } } virtual void DeployedCharge( void ) = 0; virtual void AssistedWhileCharged( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) = 0; }; //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_AssistChargeScout : public CAchievementTFMedic_BaseAssistWhileCharged { DECLARE_CLASS( CAchievementTFMedic_AssistChargeScout, CAchievementTFMedic_BaseAssistWhileCharged ); void Init() { BaseClass::Init(); m_iAssists = 0; } // Assist in killing 4 enemies with a single Uber-Charge on a Scout virtual void DeployedCharge( void ) { m_iAssists = 0; } virtual void AssistedWhileCharged( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_TFPlayer *pAtkPlayer = ToTFPlayer( pAttacker ); if ( pAtkPlayer && pAtkPlayer->IsPlayerClass(TF_CLASS_SCOUT) ) { m_iAssists++; if ( m_iAssists >= 3 ) { IncrementCount(); } } } private: int m_iAssists; }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_AssistChargeScout, ACHIEVEMENT_TF_MEDIC_ASSIST_SCOUT, "TF_MEDIC_ASSIST_SCOUT", 1 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_AssistChargeSoldier : public CAchievementTFMedic_BaseAssistWhileCharged { DECLARE_CLASS( CAchievementTFMedic_AssistChargeSoldier, CAchievementTFMedic_BaseAssistWhileCharged ); void Init() { BaseClass::Init(); m_iAssists = 0; } // Assist in exploding 5 enemies with a single Uber-Charge on a Soldier virtual void DeployedCharge( void ) { m_iAssists = 0; } virtual void AssistedWhileCharged( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_TFPlayer *pAtkPlayer = ToTFPlayer( pAttacker ); if ( pAtkPlayer && pAtkPlayer->IsPlayerClass(TF_CLASS_SOLDIER) ) { if ( event->GetInt( "weaponid" ) == TF_WEAPON_ROCKETLAUNCHER ) { m_iAssists++; if ( m_iAssists >= 5 ) { IncrementCount(); } } } } private: int m_iAssists; }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_AssistChargeSoldier, ACHIEVEMENT_TF_MEDIC_ASSIST_SOLDIER, "TF_MEDIC_ASSIST_SOLDIER", 1 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_AssistChargeDemoman : public CAchievementTFMedic_BaseAssistWhileCharged { DECLARE_CLASS( CAchievementTFMedic_AssistChargeDemoman, CAchievementTFMedic_BaseAssistWhileCharged ); void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); m_iAssists = 0; } virtual void ListenForEvents() { BaseClass::ListenForEvents(); ListenForGameEvent( "object_destroyed" ); } virtual void DeployedCharge( void ) { m_iAssists = 0; } void FireGameEvent_Internal( IGameEvent *event ) { if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 ) { int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) ); if ( iAssisterIndex > 0 ) { CBaseEntity *pAssister = UTIL_PlayerByIndex( iAssisterIndex ); C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pAssister == pTFPlayer && pTFPlayer && pTFPlayer->MedicIsReleasingCharge() ) { CBaseEntity *pAttacker = ClientEntityList().GetEnt( engine->GetPlayerForUserID( event->GetInt("attacker") ) ); AssistedWhileCharged( NULL, pAttacker, NULL, event ); } } } else { BaseClass::FireGameEvent_Internal( event ); } } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // don't count player kills in our assists } virtual void AssistedWhileCharged( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_TFPlayer *pAtkPlayer = ToTFPlayer( pAttacker ); if ( pAtkPlayer && pAtkPlayer->IsPlayerClass(TF_CLASS_DEMOMAN) ) { m_iAssists++; if ( m_iAssists >= 5 ) { IncrementCount(); } } } private: int m_iAssists; }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_AssistChargeDemoman, ACHIEVEMENT_TF_MEDIC_ASSIST_DEMOMAN, "TF_MEDIC_ASSIST_DEMOMAN", 1 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_HealEngineer : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // server awards this achievement, no other code within achievement necessary }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_HealEngineer, ACHIEVEMENT_TF_MEDIC_HEAL_ENGINEER, "TF_MEDIC_HEAL_ENGINEER", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_AssistPyro : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); m_iPlayersIgnited = 0; } // Assist in burning 8 enemies with a single Uber-Charge on a Pyro. virtual void ListenForEvents() { ListenForGameEvent( "player_chargedeployed" ); ListenForGameEvent( "player_ignited_inv" ); } virtual void FireGameEvent_Internal( IGameEvent *event ) { if ( !IsLocalTFPlayerClass( TF_CLASS_MEDIC ) ) return; C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( FStrEq( event->GetName(), "player_chargedeployed" ) ) { int iMedic = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); CBaseEntity *pMedic = UTIL_PlayerByIndex( iMedic ); if ( pMedic == pLocalPlayer ) { m_iPlayersIgnited = 0; } } else if ( FStrEq( event->GetName(), "player_ignited_inv" ) ) { int iMedic = event->GetInt( "medic_entindex" ); CBaseEntity *pMedic = UTIL_PlayerByIndex( iMedic ); if ( pMedic == pLocalPlayer ) { if ( ++m_iPlayersIgnited >= 5 ) { IncrementCount(); } } } } private: int m_iPlayersIgnited; }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_AssistPyro, ACHIEVEMENT_TF_MEDIC_ASSIST_PYRO, "TF_MEDIC_ASSIST_PYRO", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_AssistHeavy : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // server awards this achievement, no other code within achievement necessary private: }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_AssistHeavy, ACHIEVEMENT_TF_MEDIC_ASSIST_HEAVY, "TF_MEDIC_ASSIST_HEAVY", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_AssistCapturer : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // Assist in killing 3 enemies on an enemy control point, in a single life. // server awards this achievement, no other code within achievement necessary }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_AssistCapturer, ACHIEVEMENT_TF_MEDIC_ASSIST_CAPTURER, "TF_MEDIC_ASSIST_CAPTURER", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_HealCallers : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 200 ); m_flLastHealTime = -1; m_iLastHealee = -1; } // Heal 200 teammates after they've called for "Medic!". virtual void ListenForEvents() { ListenForGameEvent( "player_healedmediccall" ); // Clear data on level init m_flLastHealTime = -1; m_iLastHealee = -1; } void FireGameEvent_Internal( IGameEvent *event ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pLocalPlayer ) return; if ( Q_strcmp( event->GetName(), "player_healedmediccall" ) == 0 ) { int iCaller = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); CBaseEntity *pCaller = UTIL_PlayerByIndex( iCaller ); if ( pCaller && pCaller->InSameTeam( pLocalPlayer ) ) { // don't count multiple heals on the same player unless they retrigger the saveme if ( iCaller == m_iLastHealee ) { if ( gpGlobals->curtime - m_flLastHealTime < 10.0 ) return; } IncrementCount(); m_iLastHealee = iCaller; m_flLastHealTime = gpGlobals->curtime; } } } private: float m_iLastHealee; float m_flLastHealTime; }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_HealCallers, ACHIEVEMENT_TF_MEDIC_HEAL_CALLERS, "TF_MEDIC_HEAL_CALLERS", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_ExtinguishTeammates : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 100 ); } // Extinguish 100 burning teammates. virtual void ListenForEvents( void ) { ListenForGameEvent( "player_extinguished" ); } void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "player_extinguished" ) ) { CTFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pLocalPlayer ) return; // userid of player that was extinguished by a medic // if local player is healing them, we get credit CTFPlayer *pTarget = ToTFPlayer( UTIL_PlayerByIndex( event->GetInt( "victim" ) ) ); if ( pTarget && pTarget == pLocalPlayer->MedicGetHealTarget() ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_ExtinguishTeammates, ACHIEVEMENT_TF_MEDIC_EXTINGUISH_TEAMMATES, "TF_MEDIC_EXTINGUISH_TEAMMATES", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_AssistVsNemeses : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 20 ); } // Assist in killing 20 nemeses. virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pLocalPlayer ) return; // We count 2 ways to get this. // 1) Medic is healing someone who gets revenge - "revenge" is valid // 2) Medic heals a guy who kills the medic's nemesis - "assister_revenge" is valid // In both cases, "assister" is the medic. int iAssisterID = event->GetInt( "assister" ); if ( iAssisterID > 0 && iAssisterID == pLocalPlayer->GetUserID() ) { if ( event->GetInt( "death_flags" ) & TF_DEATH_REVENGE || event->GetInt( "death_flags" ) & TF_DEATH_ASSISTER_REVENGE ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_AssistVsNemeses, ACHIEVEMENT_TF_MEDIC_ASSIST_VS_NEMESES, "TF_MEDIC_ASSIST_VS_NEMESES", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_KillWhileCharged : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); m_bPlayerHasCharge = false; m_iKillCount = 0; } // Kill 5 enemies in a single life, while having your Uber-Charge ready, but undeployed. virtual void ListenForEvents() { ListenForGameEvent( "localplayer_chargeready" ); ListenForGameEvent( "player_chargedeployed" ); ListenForGameEvent( "localplayer_respawn" ); } void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName(); // sent from client, assumes that player with charge is the local player. if ( FStrEq( pszEventName, "localplayer_chargeready" ) ) { m_bPlayerHasCharge = true; m_iKillCount = 0; } else if ( FStrEq( pszEventName, "player_chargedeployed" ) ) { int iMedic = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); if ( UTIL_PlayerByIndex( iMedic ) == C_TFPlayer::GetLocalTFPlayer() ) { m_bPlayerHasCharge = false; m_iKillCount = 0; } } else if ( FStrEq( pszEventName, "localplayer_respawn" ) ) { m_iKillCount = 0; m_bPlayerHasCharge = false; } } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { Assert( pAttacker == C_TFPlayer::GetLocalTFPlayer() ); if ( m_bPlayerHasCharge ) { m_iKillCount++; if ( m_iKillCount >= 2 ) { IncrementCount(); } } else { m_iKillCount = 0; } } private: int m_iKillCount; bool m_bPlayerHasCharge; }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_KillWhileCharged, ACHIEVEMENT_TF_MEDIC_KILL_WHILE_CHARGED, "TF_MEDIC_KILL_WHILE_CHARGED", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_BonesawNoMisses : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // server awards this achievement, no other code within achievement necessary // Hit enemies with your bonesaw 5 times in a row without dying or missing. }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_BonesawNoMisses, ACHIEVEMENT_TF_MEDIC_BONESAW_NOMISSES, "TF_MEDIC_BONESAW_NOMISSES", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_HealLarge : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 7000 ); } // Accumulate 7000 heal points health in a single life. void OnPlayerStatsUpdate() { ClassStats_t &classStats = CTFStatPanel::GetClassStats( TF_CLASS_MEDIC ); int iOldCount = m_iCount; m_iCount = classStats.max.m_iStat[TFSTAT_HEALING]; if ( m_iCount != iOldCount ) { m_pAchievementMgr->SetDirty( true ); } if ( IsLocalTFPlayerClass( TF_CLASS_MEDIC ) ) { EvaluateNewAchievement(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_HealLarge, ACHIEVEMENT_TF_MEDIC_HEAL_LARGE, "TF_MEDIC_HEAL_LARGE", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_HealHuge : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 10000 ); } // Accumulate 10000 heal points health in a single life. void OnPlayerStatsUpdate() { ClassStats_t &classStats = CTFStatPanel::GetClassStats( TF_CLASS_MEDIC ); int iOldCount = m_iCount; m_iCount = classStats.max.m_iStat[TFSTAT_HEALING]; if ( m_iCount != iOldCount ) { m_pAchievementMgr->SetDirty( true ); } if ( IsLocalTFPlayerClass( TF_CLASS_MEDIC ) ) { EvaluateNewAchievement(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_HealHuge, ACHIEVEMENT_TF_MEDIC_HEAL_HUGE, "TF_MEDIC_HEAL_HUGE", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_HealGrind : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1000000 ); } // Accumulate 1 million total heal points. void OnPlayerStatsUpdate() { ClassStats_t &classStats = CTFStatPanel::GetClassStats( TF_CLASS_MEDIC ); int iOldCount = m_iCount; m_iCount = classStats.accumulated.m_iStat[TFSTAT_HEALING]; if ( m_iCount != iOldCount ) { m_pAchievementMgr->SetDirty( true ); } if ( IsLocalTFPlayerClass( TF_CLASS_MEDIC ) ) { EvaluateNewAchievement(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_HealGrind, ACHIEVEMENT_TF_MEDIC_HEAL_GRIND, "TF_MEDIC_HEAL_GRIND", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_KillHealedSpy : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // server awards this achievement, no other code within achievement necessary }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_KillHealedSpy, ACHIEVEMENT_TF_MEDIC_KILL_HEALED_SPY, "TF_MEDIC_KILL_HEALED_SPY", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_SaveFallingTeammate : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // server awards this achievement, no other code within achievement necessary }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_SaveFallingTeammate, ACHIEVEMENT_TF_MEDIC_SAVE_FALLING_TEAMMATE, "TF_MEDIC_SAVE_FALLING_TEAMMATE", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_ChargeJuggle : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); ResetJuggle(); } ~CAchievementTFMedic_ChargeJuggle() { ResetJuggle(); } virtual void ListenForEvents( void ) { ListenForGameEvent( "player_invulned" ); // Clear data on level init ResetJuggle(); } void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "player_invulned" ) ) { C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( !pLocalPlayer ) return; // Ignore local player getting invuln int iUserID = event->GetInt( "userid" ); if ( iUserID == pLocalPlayer->GetUserID() ) return; if ( event->GetInt( "medic_userid" ) == pLocalPlayer->GetUserID() && iUserID > 0 ) { int index = m_InvulnHistory.AddToHead( new target_history_t ); m_InvulnHistory[index]->m_iUserID = iUserID; m_InvulnHistory[index]->m_flTime = gpGlobals->curtime; EvaluateInvulnJuggle(); } } } void EvaluateInvulnJuggle( void ) { // first clear and entries that are older than max time float flTimeCutoff = 5.0f; int iCount = m_InvulnHistory.Count(); for ( int i=iCount-1;i>= 0;i-- ) { if ( ( gpGlobals->curtime - m_InvulnHistory.Element(i)->m_flTime ) > flTimeCutoff ) { m_InvulnHistory.Remove( i ); } } // If 1 or 0 targets, reset the count, we wont get a match later. if ( m_InvulnHistory.Count() < 2 ) { m_iNumJuggles = 0; return; } // the first item is the guy we just invulned // see if the second guy still has TF_COND_INVULNERABLE_WEARINGOFF target_history_t *first = m_InvulnHistory.Element(0); target_history_t *second = m_InvulnHistory.Element(1); if ( !first || !second ) { ResetJuggle(); return; } if ( first->m_iUserID == second->m_iUserID ) { ResetJuggle(); return; } // so we have two different players now. // make sure second has TF_COND_INVULNERABLE_WEARINGOFF int iTargetIndex = engine->GetPlayerForUserID( second->m_iUserID ); if ( iTargetIndex > 0 ) { C_TFPlayer *pTarget = ToTFPlayer( UTIL_PlayerByIndex( iTargetIndex ) ); if ( pTarget ) { if ( pTarget->m_Shared.InCond( TF_COND_INVULNERABLE_WEARINGOFF ) || pTarget->m_Shared.InCond( TF_COND_INVULNERABLE ) ) { // assume it was us that gave him the invuln m_iNumJuggles++; } else { ResetJuggle(); } } } if ( m_iNumJuggles >= 4 ) { IncrementCount(); } } void ResetJuggle( void ) { m_iNumJuggles = 0; m_InvulnHistory.PurgeAndDeleteElements(); } private: int m_iNumJuggles; typedef struct { int m_iUserID; float m_flTime; } target_history_t; // array of userid's/times that we have recently invulned CUtlVector< target_history_t *> m_InvulnHistory; }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_ChargeJuggle, ACHIEVEMENT_TF_MEDIC_CHARGE_JUGGLE, "TF_MEDIC_CHARGE_JUGGLE", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_FreezecamRagdoll : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_FreezecamRagdoll, ACHIEVEMENT_TF_MEDIC_FREEZECAM_RAGDOLL, "TF_MEDIC_FREEZECAM_RAGDOLL", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_BonesawSpyCallers : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); } // Use your bonesaw to kill an enemy spy who has been calling for "Medic!". virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { Assert( pAttacker == C_TFPlayer::GetLocalTFPlayer() ); if ( event->GetInt( "weaponid" ) != TF_WEAPON_BONESAW ) return; // victim is a spy and has called for medic recently // we will only have the saveme counter if we were able to see the // saveme effect, so he must have been disguised at that point C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) ) { if ( pTFVictim->m_flSaveMeExpireTime > gpGlobals->curtime ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_BonesawSpyCallers, ACHIEVEMENT_TF_MEDIC_BONESAW_SPY_CALLERS, "TF_MEDIC_BONESAW_SPY_CALLERS", 5 ); //---------------------------------------------------------------------------------------------------------------- ConVar tf_chargedfriends( "tf_chargedfriends", "", FCVAR_ARCHIVE ); class CAchievementTFMedic_ChargeFriends : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 5 ); } // Uber-charge ten of your Steam Community Friends virtual void ListenForEvents( void ) { ListenForGameEvent( "player_invulned" ); } void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "player_invulned" ) ) { C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( !pLocalPlayer ) return; int iTargetIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); if ( event->GetInt( "medic_userid" ) == pLocalPlayer->GetUserID() && iTargetIndex > 0 ) { CBasePlayer *pTarget = UTIL_PlayerByIndex( iTargetIndex ); if ( !steamapicontext->SteamFriends() || !steamapicontext->SteamUtils() || !g_pGameRules->IsMultiplayer() ) return; player_info_t pi; if ( !engine->GetPlayerInfo( pTarget->entindex(), &pi ) ) return; if ( !pi.friendsID ) return; // check and see if they're on the local player's friends list CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual ); if ( steamapicontext->SteamFriends()->HasFriend( steamID, k_EFriendFlagImmediate ) ) { // get the friendsID // // parse tf_chargedfriends into an array CUtlStringList vecChargedFriends; V_SplitString( tf_chargedfriends.GetString(), ":", vecChargedFriends ); char szTargetFriendsID[16]; Q_snprintf( szTargetFriendsID, sizeof(szTargetFriendsID), "%d", pi.friendsID ); bool bFound = false; for ( int i=0;i m_iCount ) { EUniverse universe = GetUniverse(); // validate the friends for ( int i=vecChargedFriends.Count()-1;i>=0;i-- ) { uint32 iFriendID = (uint32)atoi(vecChargedFriends[i]); CSteamID steamIDFriend( iFriendID, 1, universe, k_EAccountTypeIndividual ); if ( !steamapicontext->SteamFriends()->HasFriend( steamIDFriend, k_EFriendFlagImmediate ) ) { // remove this person, not a friend anymore, or trying to cheat vecChargedFriends.Remove(i); } } } // If we still have more valid targets, increment for real if ( ( vecChargedFriends.Count() + 1 ) > m_iCount ) { IncrementCount(); } // write friends back to the convar char buf[512]; // what is max size of 10 * steam ids? Q_snprintf( buf, sizeof(buf), "%d", pi.friendsID ); for ( int i=0;iGetName(); if ( FStrEq( pszName, "localplayer_changeclass" ) ) { // if the server has been on this map for less than some amount of time // then this is probably a changelevel, and doesn't count. if ( gpGlobals->curtime < ( 4 * 60 ) ) { StopListeningForAllEvents(); return; } // if this is not medic, stop listening bool bWantsMedic = (IsLocalTFPlayerClass( TF_CLASS_MEDIC ) || pLocalPlayer->m_Shared.GetDesiredPlayerClassIndex() == TF_CLASS_MEDIC ); if ( bWantsMedic ) { CountConnectedFriends(); } else { StopListeningForAllEvents(); } } else if ( FStrEq( pszName, "player_invulned" ) ) { if ( event->GetInt( "medic_userid" ) == pLocalPlayer->GetUserID() ) { // is this person a friend who was on when we joined? int iTargetIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); if ( IsInvulnTargetInFriendsList(iTargetIndex) ) { IncrementCount(); } else { StopListeningForAllEvents(); } } } } void CountConnectedFriends( void ) { if ( !g_PR ) return; Assert( g_pGameRules->IsMultiplayer() ); // determine local player team int iLocalPlayerIndex = GetLocalPlayerIndex(); if ( !steamapicontext->SteamFriends() || !steamapicontext->SteamUtils() || !g_pGameRules->IsMultiplayer() ) return; // store connected friends' steam ids for( int iPlayerIndex = 1 ; iPlayerIndex <= MAX_PLAYERS; iPlayerIndex++ ) { if( ( iPlayerIndex != iLocalPlayerIndex ) && ( g_PR->IsConnected( iPlayerIndex ) ) ) { player_info_t pi; if ( !engine->GetPlayerInfo( iPlayerIndex, &pi ) ) continue; if ( !pi.friendsID ) continue; // check and see if they're on the local player's friends list CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual ); if ( !steamapicontext->SteamFriends()->HasFriend( steamID, k_EFriendFlagImmediate ) ) continue; m_iConnectedFriends.AddToTail( steamID ); } } } bool IsInvulnTargetInFriendsList( int iTargetIndex ) { player_info_t pi; if ( !engine->GetPlayerInfo( iTargetIndex, &pi ) ) return false; if ( !pi.friendsID ) return false; if ( !steamapicontext->SteamUtils() ) return false; CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual ); return ( m_iConnectedFriends.Find( steamID ) != m_iConnectedFriends.InvalidIndex() ); } private: CUtlVector< CSteamID > m_iConnectedFriends; }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_InviteJoinCharge, ACHIEVEMENT_TF_MEDIC_INVITE_JOIN_CHARGE, "TF_MEDIC_INVITE_JOIN_CHARGE", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_HealAchiever : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // Be healing a teammate as he achieves an achievement of his own. virtual void ListenForEvents( void ) { ListenForGameEvent( "achievement_earned" ); } virtual void FireGameEvent_Internal( IGameEvent *event ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pLocalPlayer ) return; const char *pszName = event->GetName(); if ( FStrEq( pszName, "achievement_earned" ) ) { int iPlayerIndex = event->GetInt( "player" ); C_BasePlayer *pPlayer = UTIL_PlayerByIndex( iPlayerIndex ); if ( pPlayer && !pPlayer->IsDormant() ) { // if he is our heal target if ( pLocalPlayer->MedicGetHealTarget() == pPlayer ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_HealAchiever, ACHIEVEMENT_TF_MEDIC_HEAL_ACHIEVER, "TF_MEDIC_HEAL_ACHIEVER", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_AchieveProgress1 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFMedic_AchieveProgress1, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 10, ACHIEVEMENT_TF_MEDIC_START_RANGE, ACHIEVEMENT_TF_MEDIC_END_RANGE ); } // Earn 10 of the 36 Medic Pack Achievements ( 3 achievement count achievements not included ) }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_AchieveProgress1, ACHIEVEMENT_TF_MEDIC_ACHIEVE_PROGRESS1, "TF_MEDIC_ACHIEVE_PROGRESS1", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_AchieveProgress2 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFMedic_AchieveProgress2, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 16, ACHIEVEMENT_TF_MEDIC_START_RANGE, ACHIEVEMENT_TF_MEDIC_END_RANGE ); } // Earn 15 of the 36 Medic Pack Achievements ( 3 achievement count achievements not included ) }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_AchieveProgress2, ACHIEVEMENT_TF_MEDIC_ACHIEVE_PROGRESS2, "TF_MEDIC_ACHIEVE_PROGRESS2", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFMedic_AchieveProgress3 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFMedic_AchieveProgress3, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 22, ACHIEVEMENT_TF_MEDIC_START_RANGE, ACHIEVEMENT_TF_MEDIC_END_RANGE ); } // Earn 20 of the 36 Medic Pack Achievements ( 3 achievement count achievements not included ) }; DECLARE_ACHIEVEMENT( CAchievementTFMedic_AchieveProgress3, ACHIEVEMENT_TF_MEDIC_ACHIEVE_PROGRESS3, "TF_MEDIC_ACHIEVE_PROGRESS3", 5 ); #endif // CLIENT_DLL