//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef NAVPROGRESS_H #define NAVPROGRESS_H #ifdef _WIN32 #pragma once #endif #include #include #include class CNavProgress : public vgui::Frame, public IViewPortPanel { private: DECLARE_CLASS_SIMPLE( CNavProgress, vgui::Frame ); public: CNavProgress(IViewPort *pViewPort); virtual ~CNavProgress(); virtual const char *GetName( void ) { return PANEL_NAV_PROGRESS; } virtual void SetData(KeyValues *data); virtual void Reset(); virtual void Update(); virtual bool NeedsUpdate( void ) { return false; } virtual bool HasInputElements( void ) { return true; } virtual void ShowPanel( bool bShow ); // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } virtual bool IsVisible() { return BaseClass::IsVisible(); } virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_NONE; } public: virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void PerformLayout(); void Init( const char *title, int numTicks, int currentTick ); protected: IViewPort *m_pViewPort; int m_numTicks; int m_currentTick; vgui::Label * m_pTitle; vgui::Label * m_pText; vgui::Panel * m_pProgressBarBorder; vgui::Panel * m_pProgressBar; vgui::Panel * m_pProgressBarSizer; }; #endif // NAVPROGRESS_H