//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #if !defined( C_BASEDOOR_H ) #define C_BASEDOOR_H #ifdef _WIN32 #pragma once #endif #include "c_baseentity.h" #if defined( CLIENT_DLL ) #define CBaseDoor C_BaseDoor #endif class C_BaseDoor : public C_BaseEntity { public: DECLARE_CLASS( C_BaseDoor, C_BaseEntity ); DECLARE_CLIENTCLASS(); C_BaseDoor( void ); ~C_BaseDoor( void ); public: float m_flWaveHeight; }; #endif // C_BASEDOOR_H