//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ // //===========================================================================// #include #include #include #include "basetypes.h" #include "tier1/convar.h" #include "tier1/strtools.h" #include "tier1/characterset.h" #include "tier1/utlbuffer.h" #include "tier1/tier1.h" #include "tier1/convar_serverbounded.h" #include "icvar.h" #include "tier0/dbg.h" #if defined( _X360 ) #include "xbox/xbox_console.h" #endif #include "tier0/memdbgon.h" // Comment this out when we release. //#define ALLOW_DEVELOPMENT_CVARS // This enables the l4d style of culling all cvars that are not marked FCVAR_RELEASE : // #define CULL_ALL_CVARS_NOT_FCVAR_RELEASE //----------------------------------------------------------------------------- // Statically constructed list of ConCommandBases, // used for registering them with the ICVar interface //----------------------------------------------------------------------------- ConCommandBase *ConCommandBase::s_pConCommandBases = NULL; IConCommandBaseAccessor *ConCommandBase::s_pAccessor = NULL; static int s_nCVarFlag = 0; static int s_nDLLIdentifier = -1; // A unique identifier indicating which DLL this convar came from static bool s_bRegistered = false; class CDefaultAccessor : public IConCommandBaseAccessor { public: virtual bool RegisterConCommandBase( ConCommandBase *pVar ) { // Link to engine's list instead g_pCVar->RegisterConCommand( pVar ); return true; } }; static CDefaultAccessor s_DefaultAccessor; //----------------------------------------------------------------------------- // Called by the framework to register ConCommandBases with the ICVar //----------------------------------------------------------------------------- void ConVar_Register( int nCVarFlag, IConCommandBaseAccessor *pAccessor ) { if ( !g_pCVar || s_bRegistered ) return; Assert( s_nDLLIdentifier < 0 ); s_bRegistered = true; s_nCVarFlag = nCVarFlag; s_nDLLIdentifier = g_pCVar->AllocateDLLIdentifier(); ConCommandBase *pCur, *pNext; ConCommandBase::s_pAccessor = pAccessor ? pAccessor : &s_DefaultAccessor; pCur = ConCommandBase::s_pConCommandBases; while ( pCur ) { pNext = pCur->m_pNext; pCur->AddFlags( s_nCVarFlag ); pCur->Init(); pCur = pNext; } g_pCVar->AddSplitScreenConVars(); g_pCVar->ProcessQueuedMaterialThreadConVarSets(); ConCommandBase::s_pConCommandBases = NULL; } void ConVar_Unregister( ) { if ( !g_pCVar || !s_bRegistered ) return; Assert( s_nDLLIdentifier >= 0 ); // Do this after unregister!!! g_pCVar->RemoveSplitScreenConVars( s_nDLLIdentifier ); g_pCVar->UnregisterConCommands( s_nDLLIdentifier ); s_nDLLIdentifier = -1; s_bRegistered = false; } //----------------------------------------------------------------------------- // Purpose: Default constructor //----------------------------------------------------------------------------- ConCommandBase::ConCommandBase( void ) { m_bRegistered = false; m_pszName = NULL; m_pszHelpString = NULL; m_nFlags = 0; m_pNext = NULL; } //----------------------------------------------------------------------------- // Purpose: The base console invoked command/cvar interface // Input : *pName - name of variable/command // *pHelpString - help text // flags - flags //----------------------------------------------------------------------------- ConCommandBase::ConCommandBase( const char *pName, const char *pHelpString /*=0*/, int flags /*= 0*/ ) { Create( pName, pHelpString, flags ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- ConCommandBase::~ConCommandBase( void ) { } //----------------------------------------------------------------------------- // Purpose: // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool ConCommandBase::IsCommand( void ) const { // Assert( 0 ); This can't assert. . causes a recursive assert in Sys_Printf, etc. return true; } //----------------------------------------------------------------------------- // Returns the DLL identifier //----------------------------------------------------------------------------- CVarDLLIdentifier_t ConCommandBase::GetDLLIdentifier() const { return s_nDLLIdentifier; } //----------------------------------------------------------------------------- // Purpose: // Input : *pName - // callback - // *pHelpString - // flags - //----------------------------------------------------------------------------- void ConCommandBase::Create( const char *pName, const char *pHelpString /*= 0*/, int flags /*= 0*/ ) { static char *empty_string = ""; m_bRegistered = false; // Name should be static data Assert( pName ); m_pszName = pName; m_pszHelpString = pHelpString ? pHelpString : empty_string; m_nFlags = flags; #ifdef ALLOW_DEVELOPMENT_CVARS m_nFlags &= ~FCVAR_DEVELOPMENTONLY; #endif if ( !( m_nFlags & FCVAR_UNREGISTERED ) ) { m_pNext = s_pConCommandBases; s_pConCommandBases = this; } else { // It's unregistered m_pNext = NULL; } // If s_pAccessor is already set (this ConVar is not a global variable), // register it. if ( s_pAccessor ) { Init(); } } //----------------------------------------------------------------------------- // Purpose: Used internally by OneTimeInit to initialize. //----------------------------------------------------------------------------- void ConCommandBase::Init() { if ( s_pAccessor ) { s_pAccessor->RegisterConCommandBase( this ); } } void ConCommandBase::Shutdown() { if ( g_pCVar ) { g_pCVar->UnregisterConCommand( this ); } } //----------------------------------------------------------------------------- // Purpose: Return name of the command/var // Output : const char //----------------------------------------------------------------------------- const char *ConCommandBase::GetName( void ) const { return m_pszName; } //----------------------------------------------------------------------------- // Purpose: // Input : flag - // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool ConCommandBase::IsFlagSet( int flag ) const { return ( flag & m_nFlags ) ? true : false; } //----------------------------------------------------------------------------- // Purpose: // Input : flags - //----------------------------------------------------------------------------- void ConCommandBase::AddFlags( int flags ) { m_nFlags |= flags; #ifdef ALLOW_DEVELOPMENT_CVARS m_nFlags &= ~FCVAR_DEVELOPMENTONLY; #endif } //----------------------------------------------------------------------------- // Purpose: removes specified flags //----------------------------------------------------------------------------- void ConCommandBase::RemoveFlags( int flags ) { m_nFlags &= ~flags; } // Returns current flags int ConCommandBase::GetFlags() const { return m_nFlags; } //----------------------------------------------------------------------------- // Purpose: // Output : const ConCommandBase //----------------------------------------------------------------------------- const ConCommandBase *ConCommandBase::GetNext( void ) const { return m_pNext; } ConCommandBase *ConCommandBase::GetNext( void ) { return m_pNext; } //----------------------------------------------------------------------------- // Purpose: Copies string using local new/delete operators // Input : *from - // Output : char //----------------------------------------------------------------------------- char *ConCommandBase::CopyString( const char *from ) { int len; char *to; len = strlen( from ); if ( len <= 0 ) { to = new char[1]; to[0] = 0; } else { to = new char[len+1]; V_strncpy( to, from, len+1 ); } return to; } //----------------------------------------------------------------------------- // Purpose: // Output : const char //----------------------------------------------------------------------------- const char *ConCommandBase::GetHelpText( void ) const { return m_pszHelpString; } //----------------------------------------------------------------------------- // Purpose: Has this cvar been registered // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool ConCommandBase::IsRegistered( void ) const { return m_bRegistered; } //----------------------------------------------------------------------------- // // Con Commands start here // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Global methods //----------------------------------------------------------------------------- static characterset_t s_BreakSet; static bool s_bBuiltBreakSet = false; //----------------------------------------------------------------------------- // Tokenizer class //----------------------------------------------------------------------------- CCommand::CCommand() { if ( !s_bBuiltBreakSet ) { s_bBuiltBreakSet = true; CharacterSetBuild( &s_BreakSet, "{}()':" ); } Reset(); } CCommand::CCommand( int nArgC, const char **ppArgV ) { Assert( nArgC > 0 ); if ( !s_bBuiltBreakSet ) { s_bBuiltBreakSet = true; CharacterSetBuild( &s_BreakSet, "{}()':" ); } Reset(); char *pBuf = m_pArgvBuffer; char *pSBuf = m_pArgSBuffer; m_nArgc = nArgC; for ( int i = 0; i < nArgC; ++i ) { m_ppArgv[i] = pBuf; int nLen = V_strlen( ppArgV[i] ); memcpy( pBuf, ppArgV[i], nLen+1 ); if ( i == 0 ) { m_nArgv0Size = nLen; } pBuf += nLen+1; bool bContainsSpace = strchr( ppArgV[i], ' ' ) != NULL; if ( bContainsSpace ) { *pSBuf++ = '\"'; } memcpy( pSBuf, ppArgV[i], nLen ); pSBuf += nLen; if ( bContainsSpace ) { *pSBuf++ = '\"'; } if ( i != nArgC - 1 ) { *pSBuf++ = ' '; } } } void CCommand::Reset() { m_nArgc = 0; m_nArgv0Size = 0; m_pArgSBuffer[0] = 0; } characterset_t* CCommand::DefaultBreakSet() { return &s_BreakSet; } bool CCommand::Tokenize( const char *pCommand, characterset_t *pBreakSet ) { Reset(); if ( !pCommand ) return false; // Use default break set if ( !pBreakSet ) { pBreakSet = &s_BreakSet; } // Copy the current command into a temp buffer // NOTE: This is here to avoid the pointers returned by DequeueNextCommand // to become invalid by calling AddText. Is there a way we can avoid the memcpy? int nLen = V_strlen( pCommand ); if ( nLen >= COMMAND_MAX_LENGTH - 1 ) { Warning( "CCommand::Tokenize: Encountered command which overflows the tokenizer buffer.. Skipping!\n" ); return false; } memcpy( m_pArgSBuffer, pCommand, nLen + 1 ); // Parse the current command into the current command buffer CUtlBuffer bufParse( m_pArgSBuffer, nLen, CUtlBuffer::TEXT_BUFFER | CUtlBuffer::READ_ONLY ); int nArgvBufferSize = 0; while ( bufParse.IsValid() && ( m_nArgc < COMMAND_MAX_ARGC ) ) { char *pArgvBuf = &m_pArgvBuffer[nArgvBufferSize]; int nMaxLen = COMMAND_MAX_LENGTH - nArgvBufferSize; int nStartGet = bufParse.TellGet(); int nSize = bufParse.ParseToken( pBreakSet, pArgvBuf, nMaxLen ); if ( nSize < 0 ) break; // Check for overflow condition if ( nMaxLen == nSize ) { Reset(); return false; } if ( m_nArgc == 1 ) { // Deal with the case where the arguments were quoted m_nArgv0Size = bufParse.TellGet(); bool bFoundEndQuote = m_pArgSBuffer[m_nArgv0Size-1] == '\"'; if ( bFoundEndQuote ) { --m_nArgv0Size; } m_nArgv0Size -= nSize; Assert( m_nArgv0Size != 0 ); // The StartGet check is to handle this case: "foo"bar // which will parse into 2 different args. ArgS should point to bar. bool bFoundStartQuote = ( m_nArgv0Size > nStartGet ) && ( m_pArgSBuffer[m_nArgv0Size-1] == '\"' ); Assert( bFoundEndQuote == bFoundStartQuote ); if ( bFoundStartQuote ) { --m_nArgv0Size; } } m_ppArgv[ m_nArgc++ ] = pArgvBuf; if( m_nArgc >= COMMAND_MAX_ARGC ) { Warning( "CCommand::Tokenize: Encountered command which overflows the argument buffer.. Clamped!\n" ); } nArgvBufferSize += nSize + 1; Assert( nArgvBufferSize <= COMMAND_MAX_LENGTH ); } return true; } //----------------------------------------------------------------------------- // Helper function to parse arguments to commands. //----------------------------------------------------------------------------- const char* CCommand::FindArg( const char *pName ) const { int nArgC = ArgC(); for ( int i = 1; i < nArgC; i++ ) { if ( !V_stricmp( Arg(i), pName ) ) return (i+1) < nArgC ? Arg( i+1 ) : ""; } return 0; } int CCommand::FindArgInt( const char *pName, int nDefaultVal ) const { const char *pVal = FindArg( pName ); if ( pVal ) return atoi( pVal ); else return nDefaultVal; } //----------------------------------------------------------------------------- // Default console command autocompletion function //----------------------------------------------------------------------------- int DefaultCompletionFunc( const char *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] ) { return 0; } //----------------------------------------------------------------------------- // Purpose: Constructs a console command //----------------------------------------------------------------------------- //ConCommand::ConCommand() //{ // m_bIsNewConCommand = true; //} ConCommand::ConCommand( const char *pName, FnCommandCallbackV1_t callback, const char *pHelpString /*= 0*/, int flags /*= 0*/, FnCommandCompletionCallback completionFunc /*= 0*/ ) { // Set the callback m_fnCommandCallbackV1 = callback; m_bUsingNewCommandCallback = false; m_bUsingCommandCallbackInterface = false; m_fnCompletionCallback = completionFunc ? completionFunc : DefaultCompletionFunc; m_bHasCompletionCallback = completionFunc != 0 ? true : false; // Setup the rest BaseClass::Create( pName, pHelpString, flags ); } ConCommand::ConCommand( const char *pName, FnCommandCallback_t callback, const char *pHelpString /*= 0*/, int flags /*= 0*/, FnCommandCompletionCallback completionFunc /*= 0*/ ) { // Set the callback m_fnCommandCallback = callback; m_bUsingNewCommandCallback = true; m_fnCompletionCallback = completionFunc ? completionFunc : DefaultCompletionFunc; m_bHasCompletionCallback = completionFunc != 0 ? true : false; m_bUsingCommandCallbackInterface = false; // Setup the rest BaseClass::Create( pName, pHelpString, flags ); } ConCommand::ConCommand( const char *pName, ICommandCallback *pCallback, const char *pHelpString /*= 0*/, int flags /*= 0*/, ICommandCompletionCallback *pCompletionCallback /*= 0*/ ) { // Set the callback m_pCommandCallback = pCallback; m_bUsingNewCommandCallback = false; m_pCommandCompletionCallback = pCompletionCallback; m_bHasCompletionCallback = ( pCompletionCallback != 0 ); m_bUsingCommandCallbackInterface = true; // Setup the rest BaseClass::Create( pName, pHelpString, flags ); } //----------------------------------------------------------------------------- // Destructor //----------------------------------------------------------------------------- ConCommand::~ConCommand( void ) { } //----------------------------------------------------------------------------- // Purpose: Returns true if this is a command //----------------------------------------------------------------------------- bool ConCommand::IsCommand( void ) const { return true; } //----------------------------------------------------------------------------- // Purpose: Invoke the function if there is one //----------------------------------------------------------------------------- void ConCommand::Dispatch( const CCommand &command ) { if ( m_bUsingNewCommandCallback ) { if ( m_fnCommandCallback ) { ( *m_fnCommandCallback )( command ); return; } } else if ( m_bUsingCommandCallbackInterface ) { if ( m_pCommandCallback ) { m_pCommandCallback->CommandCallback( command ); return; } } else { if ( m_fnCommandCallbackV1 ) { ( *m_fnCommandCallbackV1 )(); return; } } // Command without callback!!! AssertMsg1( 0, "Encountered ConCommand '%s' without a callback!\n", GetName() ); } //----------------------------------------------------------------------------- // Purpose: Calls the autocompletion method to get autocompletion suggestions //----------------------------------------------------------------------------- int ConCommand::AutoCompleteSuggest( const char *partial, CUtlVector< CUtlString > &commands ) { if ( m_bUsingCommandCallbackInterface ) { if ( !m_pCommandCompletionCallback ) return 0; return m_pCommandCompletionCallback->CommandCompletionCallback( partial, commands ); } Assert( m_fnCompletionCallback ); if ( !m_fnCompletionCallback ) return 0; char rgpchCommands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ]; int iret = ( m_fnCompletionCallback )( partial, rgpchCommands ); for ( int i = 0 ; i < iret; ++i ) { CUtlString str = rgpchCommands[ i ]; commands.AddToTail( str ); } return iret; } //----------------------------------------------------------------------------- // Returns true if the console command can autocomplete //----------------------------------------------------------------------------- bool ConCommand::CanAutoComplete( void ) { return m_bHasCompletionCallback; } //----------------------------------------------------------------------------- // // Console Variables // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Various constructors //----------------------------------------------------------------------------- ConVar::ConVar( const char *pName, const char *pDefaultValue, int flags /* = 0 */ ) { Create( pName, pDefaultValue, flags ); } ConVar::ConVar( const char *pName, const char *pDefaultValue, int flags, const char *pHelpString ) { Create( pName, pDefaultValue, flags, pHelpString ); } ConVar::ConVar( const char *pName, const char *pDefaultValue, int flags, const char *pHelpString, bool bMin, float fMin, bool bMax, float fMax ) { Create( pName, pDefaultValue, flags, pHelpString, bMin, fMin, bMax, fMax ); } ConVar::ConVar( const char *pName, const char *pDefaultValue, int flags, const char *pHelpString, FnChangeCallback_t callback ) { Create( pName, pDefaultValue, flags, pHelpString, false, 0.0, false, 0.0, callback ); } ConVar::ConVar( const char *pName, const char *pDefaultValue, int flags, const char *pHelpString, bool bMin, float fMin, bool bMax, float fMax, FnChangeCallback_t callback ) { Create( pName, pDefaultValue, flags, pHelpString, bMin, fMin, bMax, fMax, callback ); } //----------------------------------------------------------------------------- // Destructor //----------------------------------------------------------------------------- ConVar::~ConVar( void ) { if ( m_Value.m_pszString ) { delete[] m_Value.m_pszString; m_Value.m_pszString = NULL; } } //----------------------------------------------------------------------------- // Install a change callback (there shouldn't already be one....) //----------------------------------------------------------------------------- void ConVar::InstallChangeCallback( FnChangeCallback_t callback, bool bInvoke /*=true*/ ) { if ( !callback ) { Warning( "InstallChangeCallback called with NULL callback, ignoring!!!\n" ); return; } if ( m_pParent->m_fnChangeCallbacks.Find( callback ) != m_pParent->m_fnChangeCallbacks.InvalidIndex() ) { // Same ptr added twice, sigh... Warning( "InstallChangeCallback ignoring duplicate change callback!!!\n" ); return; } m_pParent->m_fnChangeCallbacks.AddToTail( callback ); // Call it immediately to set the initial value... if ( bInvoke ) { callback( this, m_Value.m_pszString, m_Value.m_fValue ); } } void ConVar::RemoveChangeCallback( FnChangeCallback_t callback ) { m_pParent->m_fnChangeCallbacks.FindAndRemove( callback ); } bool ConVar::IsFlagSet( int flag ) const { return ( flag & m_pParent->m_nFlags ) ? true : false; } int ConVar::GetFlags() const { return m_pParent->m_nFlags; } const char *ConVar::GetHelpText( void ) const { return m_pParent->m_pszHelpString; } void ConVar::AddFlags( int flags ) { m_pParent->m_nFlags |= flags; #ifdef ALLOW_DEVELOPMENT_CVARS m_pParent->m_nFlags &= ~FCVAR_DEVELOPMENTONLY; #endif } bool ConVar::IsRegistered( void ) const { return m_pParent->m_bRegistered; } const char *ConVar::GetName( void ) const { return m_pParent->m_pszName; } const char *ConVar::GetBaseName( void ) const { return m_pParent->m_pszName; } int ConVar::GetSplitScreenPlayerSlot( void ) const { // Default implementation (certain FCVAR_USERINFO derive a new type of convar and set this) return 0; } //----------------------------------------------------------------------------- // Purpose: // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool ConVar::IsCommand( void ) const { return false; } //----------------------------------------------------------------------------- // Purpose: // Input : //----------------------------------------------------------------------------- void ConVar::Init() { BaseClass::Init(); } bool ConVar::InternalSetColorFromString( const char *value ) { bool bColor = false; // Try pulling RGBA color values out of the string int nRGBA[4]; int nParamsRead = sscanf( value, "%i %i %i %i", &(nRGBA[0]), &(nRGBA[1]), &(nRGBA[2]), &(nRGBA[3]) ); if ( nParamsRead >= 3 ) { // This is probably a color! if ( nParamsRead == 3 ) { // Assume they wanted full alpha nRGBA[3] = 255; } if ( nRGBA[0] >= 0 && nRGBA[0] <= 255 && nRGBA[1] >= 0 && nRGBA[1] <= 255 && nRGBA[2] >= 0 && nRGBA[2] <= 255 && nRGBA[3] >= 0 && nRGBA[3] <= 255 ) { // This is definitely a color! bColor = true; // Stuff all the values into each byte of our int unsigned char *pColorElement = ((unsigned char*)&m_Value.m_nValue); pColorElement[0] = nRGBA[0]; pColorElement[1] = nRGBA[1]; pColorElement[2] = nRGBA[2]; pColorElement[3] = nRGBA[3]; // Copy that value into a float (even though this has little meaning) m_Value.m_fValue = ( float )( m_Value.m_nValue ); } } return bColor; } //----------------------------------------------------------------------------- // Purpose: // Input : *value - //----------------------------------------------------------------------------- void ConVar::InternalSetValue( const char *value ) { if ( IsFlagSet( FCVAR_MATERIAL_THREAD_MASK ) ) { if ( g_pCVar && !g_pCVar->IsMaterialThreadSetAllowed() ) { g_pCVar->QueueMaterialThreadSetValue( this, value ); return; } } char tempVal[ 32 ]; char *val; Assert(m_pParent == this); // Only valid for root convars. float flOldValue = m_Value.m_fValue; val = (char *)value; if ( !val ) val = ""; if ( !InternalSetColorFromString( value ) ) { // Not a color, do the standard thing float fNewValue = ( float )atof( value ); if ( !IsFinite( fNewValue ) ) { Warning( "Warning: %s = '%s' is infinite, clamping value.\n", GetName(), value ); fNewValue = FLT_MAX; } if ( ClampValue( fNewValue ) ) { V_snprintf( tempVal,sizeof(tempVal), "%f", fNewValue ); val = tempVal; } // Redetermine value m_Value.m_fValue = fNewValue; m_Value.m_nValue = ( int )( m_Value.m_fValue ); } if ( !( m_nFlags & FCVAR_NEVER_AS_STRING ) ) { ChangeStringValue( val, flOldValue ); } } //----------------------------------------------------------------------------- // Purpose: // Input : *tempVal - //----------------------------------------------------------------------------- void ConVar::ChangeStringValue( const char *tempVal, float flOldValue ) { Assert( !( m_nFlags & FCVAR_NEVER_AS_STRING ) ); char* pszOldValue = (char*)stackalloc( m_Value.m_StringLength ); memcpy( pszOldValue, m_Value.m_pszString, m_Value.m_StringLength ); int len = V_strlen(tempVal) + 1; if ( len > m_Value.m_StringLength) { if (m_Value.m_pszString) { delete[] m_Value.m_pszString; } m_Value.m_pszString = new char[len]; m_Value.m_StringLength = len; } memcpy( m_Value.m_pszString, tempVal, len ); // Invoke any necessary callback function for ( int i = 0; i < m_fnChangeCallbacks.Count(); ++i ) { m_fnChangeCallbacks[ i ]( this, pszOldValue, flOldValue ); } if ( g_pCVar ) { g_pCVar->CallGlobalChangeCallbacks( this, pszOldValue, flOldValue ); } stackfree( pszOldValue ); } //----------------------------------------------------------------------------- // Purpose: Check whether to clamp and then perform clamp // Input : value - // Output : Returns true if value changed //----------------------------------------------------------------------------- bool ConVar::ClampValue( float& value ) { if ( m_bHasMin && ( value < m_fMinVal ) ) { value = m_fMinVal; return true; } if ( m_bHasMax && ( value > m_fMaxVal ) ) { value = m_fMaxVal; return true; } return false; } //----------------------------------------------------------------------------- // Purpose: // Input : *value - //----------------------------------------------------------------------------- void ConVar::InternalSetFloatValue( float fNewValue ) { if ( fNewValue == m_Value.m_fValue ) return; if ( IsFlagSet( FCVAR_MATERIAL_THREAD_MASK ) ) { if ( g_pCVar && !g_pCVar->IsMaterialThreadSetAllowed() ) { g_pCVar->QueueMaterialThreadSetValue( this, fNewValue ); return; } } Assert( m_pParent == this ); // Only valid for root convars. // Check bounds ClampValue( fNewValue ); // Redetermine value float flOldValue = m_Value.m_fValue; m_Value.m_fValue = fNewValue; m_Value.m_nValue = ( int )m_Value.m_fValue; if ( !( m_nFlags & FCVAR_NEVER_AS_STRING ) ) { char tempVal[ 32 ]; V_snprintf( tempVal, sizeof( tempVal), "%f", m_Value.m_fValue ); ChangeStringValue( tempVal, flOldValue ); } else { Assert( m_fnChangeCallbacks.Count() == 0 ); } } //----------------------------------------------------------------------------- // Purpose: // Input : *value - //----------------------------------------------------------------------------- void ConVar::InternalSetIntValue( int nValue ) { if ( nValue == m_Value.m_nValue ) return; if ( IsFlagSet( FCVAR_MATERIAL_THREAD_MASK ) ) { if ( g_pCVar && !g_pCVar->IsMaterialThreadSetAllowed() ) { g_pCVar->QueueMaterialThreadSetValue( this, nValue ); return; } } Assert( m_pParent == this ); // Only valid for root convars. float fValue = (float)nValue; if ( ClampValue( fValue ) ) { nValue = ( int )( fValue ); } // Redetermine value float flOldValue = m_Value.m_fValue; m_Value.m_fValue = fValue; m_Value.m_nValue = nValue; if ( !( m_nFlags & FCVAR_NEVER_AS_STRING ) ) { char tempVal[ 32 ]; V_snprintf( tempVal, sizeof( tempVal ), "%d", m_Value.m_nValue ); ChangeStringValue( tempVal, flOldValue ); } else { Assert( m_fnChangeCallbacks.Count() == 0 ); } } //----------------------------------------------------------------------------- // Purpose: // Input : *value - //----------------------------------------------------------------------------- void ConVar::InternalSetColorValue( Color value ) { // Stuff color values into an int int nValue; unsigned char *pColorElement = ((unsigned char*)&nValue); pColorElement[0] = value[0]; pColorElement[1] = value[1]; pColorElement[2] = value[2]; pColorElement[3] = value[3]; // Call the int internal set InternalSetIntValue( nValue ); } //----------------------------------------------------------------------------- // Purpose: Private creation //----------------------------------------------------------------------------- void ConVar::Create( const char *pName, const char *pDefaultValue, int flags /*= 0*/, const char *pHelpString /*= NULL*/, bool bMin /*= false*/, float fMin /*= 0.0*/, bool bMax /*= false*/, float fMax /*= false*/, FnChangeCallback_t callback /*= NULL*/ ) { static char *empty_string = ""; m_pParent = this; // Name should be static data m_pszDefaultValue = pDefaultValue ? pDefaultValue : empty_string; Assert( m_pszDefaultValue ); m_bHasMin = bMin; m_fMinVal = fMin; m_bHasMax = bMax; m_fMaxVal = fMax; if ( callback ) { m_fnChangeCallbacks.AddToTail( callback ); } m_Value.m_StringLength = strlen( m_pszDefaultValue ) + 1; m_Value.m_pszString = new char[m_Value.m_StringLength]; memcpy( m_Value.m_pszString, m_pszDefaultValue, m_Value.m_StringLength ); if ( !InternalSetColorFromString( m_Value.m_pszString ) ) { m_Value.m_fValue = ( float )atof( m_Value.m_pszString ); if ( !IsFinite( m_Value.m_fValue ) ) { Warning( "ConVar(%s) defined with infinite float value (%s)\n", pName, m_Value.m_pszString ); m_Value.m_fValue = FLT_MAX; Assert( 0 ); } // Bounds Check, should never happen, if it does, no big deal if ( m_bHasMin && ( m_Value.m_fValue < m_fMinVal ) ) { Assert( 0 ); } if ( m_bHasMax && ( m_Value.m_fValue > m_fMaxVal ) ) { Assert( 0 ); } m_Value.m_nValue = ( int )m_Value.m_fValue; } //If we're not tagged as cheat, archive or release then hide us. #if CULL_ALL_CVARS_NOT_FCVAR_RELEASE // FIXMEL4DTOMAINMERGE: will need to assess if this hides too many convars for TF and other projects in main if ( !( flags & ( FCVAR_CHEAT | FCVAR_ARCHIVE | FCVAR_RELEASE | FCVAR_USERINFO ) ) ) { flags |= FCVAR_DEVELOPMENTONLY; } #else #endif BaseClass::Create( pName, pHelpString, flags ); } //----------------------------------------------------------------------------- // Purpose: // Input : *value - //----------------------------------------------------------------------------- void ConVar::SetValue(const char *value) { ConVar *var = ( ConVar * )m_pParent; var->InternalSetValue( value ); } //----------------------------------------------------------------------------- // Purpose: // Input : value - //----------------------------------------------------------------------------- void ConVar::SetValue( float value ) { ConVar *var = ( ConVar * )m_pParent; var->InternalSetFloatValue( value ); } //----------------------------------------------------------------------------- // Purpose: // Input : value - //----------------------------------------------------------------------------- void ConVar::SetValue( int value ) { ConVar *var = ( ConVar * )m_pParent; var->InternalSetIntValue( value ); } //----------------------------------------------------------------------------- // Purpose: // Input : value - //----------------------------------------------------------------------------- void ConVar::SetValue( Color value ) { ConVar *var = ( ConVar * )m_pParent; var->InternalSetColorValue( value ); } //----------------------------------------------------------------------------- // Purpose: Reset to default value //----------------------------------------------------------------------------- void ConVar::Revert( void ) { // Force default value again ConVar *var = ( ConVar * )m_pParent; var->SetValue( var->m_pszDefaultValue ); } //----------------------------------------------------------------------------- // Purpose: // Input : minVal - // Output : true if there is a min set //----------------------------------------------------------------------------- bool ConVar::GetMin( float& minVal ) const { minVal = m_pParent->m_fMinVal; return m_pParent->m_bHasMin; } //----------------------------------------------------------------------------- // Purpose: // Input : maxVal - //----------------------------------------------------------------------------- bool ConVar::GetMax( float& maxVal ) const { maxVal = m_pParent->m_fMaxVal; return m_pParent->m_bHasMax; } float ConVar::GetMinValue() const { return m_pParent->m_fMinVal; } float ConVar::GetMaxValue() const { return m_pParent->m_fMaxVal;; } bool ConVar::HasMin() const { return m_pParent->m_bHasMin; } bool ConVar::HasMax() const { return m_pParent->m_bHasMax; } //----------------------------------------------------------------------------- // Purpose: // Output : const char //----------------------------------------------------------------------------- const char *ConVar::GetDefault( void ) const { return m_pParent->m_pszDefaultValue; } void ConVar::SetDefault( const char *pszDefault ) { static char *empty_string = ""; m_pszDefaultValue = pszDefault ? pszDefault : empty_string; Assert( m_pszDefaultValue ); } //----------------------------------------------------------------------------- // This version is simply used to make reading convars simpler. // Writing convars isn't allowed in this mode //----------------------------------------------------------------------------- class CEmptyConVar : public ConVar { public: CEmptyConVar() : ConVar( "", "0" ) {} // Used for optimal read access virtual void SetValue( const char *pValue ) {} virtual void SetValue( float flValue ) {} virtual void SetValue( int nValue ) {} virtual const char *GetName( void ) const { return ""; } virtual bool IsFlagSet( int nFlags ) const { return false; } }; static CEmptyConVar s_EmptyConVar; ConVarRef::ConVarRef( const char *pName ) { Init( pName, false ); } ConVarRef::ConVarRef( const char *pName, bool bIgnoreMissing ) { Init( pName, bIgnoreMissing ); } void ConVarRef::Init( const char *pName, bool bIgnoreMissing ) { m_pConVar = g_pCVar ? g_pCVar->FindVar( pName ) : &s_EmptyConVar; if ( !m_pConVar ) { m_pConVar = &s_EmptyConVar; } m_pConVarState = static_cast< ConVar * >( m_pConVar ); if( !IsValid() ) { static bool bFirst = true; if ( g_pCVar || bFirst ) { if ( !bIgnoreMissing ) { Warning( "ConVarRef %s doesn't point to an existing ConVar\n", pName ); } bFirst = false; } } } ConVarRef::ConVarRef( IConVar *pConVar ) { m_pConVar = pConVar ? pConVar : &s_EmptyConVar; m_pConVarState = static_cast< ConVar * >( m_pConVar ); } bool ConVarRef::IsValid() const { return m_pConVar != &s_EmptyConVar; } // Helper for splitscreen ConVars SplitScreenConVarRef::SplitScreenConVarRef( const char *pName ) { Init( pName, false ); } SplitScreenConVarRef::SplitScreenConVarRef( const char *pName, bool bIgnoreMissing ) { Init( pName, bIgnoreMissing ); } void SplitScreenConVarRef::Init( const char *pName, bool bIgnoreMissing ) { for ( int i = 0; i < MAX_SPLITSCREEN_CLIENTS; ++i ) { cv_t &info = m_Info[ i ]; char pchName[ 256 ]; if ( i != 0 ) { V_snprintf( pchName, sizeof( pchName ), "%s%d", pName, i + 1 ); } else { V_strncpy( pchName, pName, sizeof( pchName ) ); } info.m_pConVar = g_pCVar ? g_pCVar->FindVar( pchName ) : &s_EmptyConVar; if ( !info.m_pConVar ) { info.m_pConVar = &s_EmptyConVar; if ( i > 0 ) { // Point at slot zero instead, in case we got in here with a non FCVAR_SS var... info.m_pConVar = m_Info[ 0 ].m_pConVar; } } info.m_pConVarState = static_cast< ConVar * >( info.m_pConVar ); } if ( !IsValid() ) { static bool bFirst = true; if ( g_pCVar || bFirst ) { if ( !bIgnoreMissing ) { Warning( "ConVarRef %s doesn't point to an existing ConVar\n", pName ); } bFirst = false; } } } SplitScreenConVarRef::SplitScreenConVarRef( IConVar *pConVar ) { cv_t &info = m_Info[ 0 ]; info.m_pConVar = pConVar ? pConVar : &s_EmptyConVar; info.m_pConVarState = static_cast< ConVar * >( info.m_pConVar ); for ( int i = 1; i < MAX_SPLITSCREEN_CLIENTS; ++i ) { info = m_Info[ i ]; char pchName[ 256 ]; V_snprintf( pchName, sizeof( pchName ), "%s%d", pConVar->GetName(), i + 1 ); info.m_pConVar = g_pCVar ? g_pCVar->FindVar( pchName ) : &s_EmptyConVar; if ( !info.m_pConVar ) { info.m_pConVar = &s_EmptyConVar; if ( i > 0 ) { // Point at slot zero instead, in case we got in here with a non FCVAR_SS var... info.m_pConVar = m_Info[ 0 ].m_pConVar; } } info.m_pConVarState = static_cast< ConVar * >( info.m_pConVar ); } } bool SplitScreenConVarRef::IsValid() const { return m_Info[ 0 ].m_pConVar != &s_EmptyConVar; } struct PrintConVarFlags_t { int flag; const char *desc; }; static PrintConVarFlags_t g_PrintConVarFlags[] = { { FCVAR_GAMEDLL, "game" }, { FCVAR_CLIENTDLL, "client" }, { FCVAR_ARCHIVE, "archive" }, { FCVAR_NOTIFY, "notify" }, { FCVAR_SPONLY, "singleplayer" }, { FCVAR_NOT_CONNECTED, "notconnected" }, { FCVAR_CHEAT, "cheat" }, { FCVAR_REPLICATED, "replicated" }, { FCVAR_SERVER_CAN_EXECUTE, "server_can_execute" }, { FCVAR_CLIENTCMD_CAN_EXECUTE, "clientcmd_can_execute" }, { FCVAR_USERINFO, "user" }, { FCVAR_SS, "ss" }, { FCVAR_SS_ADDED, "ss_added" }, }; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void ConVar_AppendFlags( const ConCommandBase *var, char *buf, size_t bufsize ) { for ( int i = 0; i < ARRAYSIZE( g_PrintConVarFlags ) ; ++i ) { const PrintConVarFlags_t &info = g_PrintConVarFlags[ i ]; if ( var->IsFlagSet( info.flag ) ) { char append[ 128 ]; V_snprintf( append, sizeof( append ), " %s", info.desc ); V_strncat( buf, append, bufsize, COPY_ALL_CHARACTERS ); } } } static void AppendPrintf( char *buf, size_t bufsize, char const *fmt, ... ) { char scratch[ 1024 ]; va_list argptr; va_start( argptr, fmt ); _vsnprintf( scratch, sizeof( scratch ) - 1, fmt, argptr ); va_end( argptr ); scratch[ sizeof( scratch ) - 1 ] = 0; V_strncat( buf, scratch, bufsize, COPY_ALL_CHARACTERS ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void ConVar_PrintDescription( const ConCommandBase *pVar ) { bool bMin, bMax; float fMin, fMax; const char *pStr; Assert( pVar ); Color clr; clr.SetColor( 255, 100, 100, 255 ); char outstr[ 4096 ]; outstr[ 0 ] = 0; if ( !pVar->IsCommand() ) { ConVar *var = ( ConVar * )pVar; const ConVar_ServerBounded *pBounded = dynamic_cast( var ); bMin = var->GetMin( fMin ); bMax = var->GetMax( fMax ); const char *value = NULL; char tempVal[ 32 ]; if ( pBounded || var->IsFlagSet( FCVAR_NEVER_AS_STRING ) ) { value = tempVal; int intVal = pBounded ? pBounded->GetInt() : var->GetInt(); float floatVal = pBounded ? pBounded->GetFloat() : var->GetFloat(); if ( fabs( (float)intVal - floatVal ) < 0.000001 ) { V_snprintf( tempVal, sizeof( tempVal ), "%d", intVal ); } else { V_snprintf( tempVal, sizeof( tempVal ), "%f", floatVal ); } } else { value = var->GetString(); } if ( value ) { AppendPrintf( outstr, sizeof( outstr ), "\"%s\" = \"%s\"", var->GetName(), value ); if ( V_stricmp( value, var->GetDefault() ) ) { AppendPrintf( outstr, sizeof( outstr ), " ( def. \"%s\" )", var->GetDefault() ); } } if ( bMin ) { AppendPrintf( outstr, sizeof( outstr ), " min. %f", fMin ); } if ( bMax ) { AppendPrintf( outstr, sizeof( outstr ), " max. %f", fMax ); } // Handle virtualized cvars. if ( pBounded && fabs( pBounded->GetFloat() - var->GetFloat() ) > 0.0001f ) { AppendPrintf( outstr, sizeof( outstr ), " [%.3f server clamped to %.3f]", var->GetFloat(), pBounded->GetFloat() ); } } else { ConCommand *var = ( ConCommand * )pVar; AppendPrintf( outstr, sizeof( outstr ), "\"%s\" ", var->GetName() ); } ConVar_AppendFlags( pVar, outstr, sizeof( outstr ) ); pStr = pVar->GetHelpText(); if ( pStr && *pStr ) { ConMsg( "%-80s - %.80s\n", outstr, pStr ); } else { ConMsg( "%-80s\n", outstr ); } }