//========= Copyright Valve Corporation, All rights reserved. ============// // tf_bot_roster.cpp // entity that dictates what classes a bot can choose when spawning // Tom Bui, April 2010 #include "cbase.h" #include "tf_shareddefs.h" #include "bot/map_entities/tf_bot_roster.h" //------------------------------------------------------------------------------ BEGIN_DATADESC( CTFBotRoster ) DEFINE_KEYFIELD( m_teamName, FIELD_STRING, "team" ), DEFINE_KEYFIELD( m_bAllowClassChanges, FIELD_BOOLEAN, "allowClassChanges" ), DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_SCOUT], FIELD_BOOLEAN, "allowScout" ), DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_SNIPER], FIELD_BOOLEAN, "allowSniper" ), DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_SOLDIER], FIELD_BOOLEAN, "allowSoldier" ), DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_DEMOMAN], FIELD_BOOLEAN, "allowDemoman" ), DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_MEDIC], FIELD_BOOLEAN, "allowMedic" ), DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_HEAVYWEAPONS], FIELD_BOOLEAN, "allowHeavy" ), DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_PYRO], FIELD_BOOLEAN, "allowPyro" ), DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_SPY], FIELD_BOOLEAN, "allowSpy" ), DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_ENGINEER], FIELD_BOOLEAN, "allowEngineer" ), DEFINE_INPUTFUNC( FIELD_STRING, "SetTeam", InputSetTeam ), DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowScout", InputSetAllowScout ), DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowSniper", InputSetAllowSniper ), DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowSoldier", InputSetAllowSoldier ), DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowDemoman", InputSetAllowDemoman ), DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowMedic", InputSetAllowMedic ), DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowHeavy", InputSetAllowHeavy ), DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowPyro", InputSetAllowPyro ), DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowSpy", InputSetAllowSpy ), DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowEngineer", InputSetAllowEngineer ), END_DATADESC() LINK_ENTITY_TO_CLASS( bot_roster, CTFBotRoster ); //------------------------------------------------------------------------------ CTFBotRoster::CTFBotRoster() { memset( m_bAllowedClasses, 0, sizeof( m_bAllowedClasses ) ); } //------------------------------------------------------------------------------ void CTFBotRoster::InputSetAllowScout( inputdata_t &inputdata ) { m_bAllowedClasses[TF_CLASS_SCOUT] = inputdata.value.Bool(); } void CTFBotRoster::InputSetAllowSniper( inputdata_t &inputdata ) { m_bAllowedClasses[TF_CLASS_SNIPER] = inputdata.value.Bool(); } void CTFBotRoster::InputSetAllowSoldier( inputdata_t &inputdata ) { m_bAllowedClasses[TF_CLASS_SOLDIER] = inputdata.value.Bool(); } void CTFBotRoster::InputSetAllowDemoman( inputdata_t &inputdata ) { m_bAllowedClasses[TF_CLASS_DEMOMAN] = inputdata.value.Bool(); } void CTFBotRoster::InputSetAllowMedic( inputdata_t &inputdata ) { m_bAllowedClasses[TF_CLASS_MEDIC] = inputdata.value.Bool(); } void CTFBotRoster::InputSetAllowHeavy( inputdata_t &inputdata ) { m_bAllowedClasses[TF_CLASS_HEAVYWEAPONS] = inputdata.value.Bool(); } void CTFBotRoster::InputSetAllowPyro( inputdata_t &inputdata ) { m_bAllowedClasses[TF_CLASS_PYRO] = inputdata.value.Bool(); } void CTFBotRoster::InputSetAllowSpy( inputdata_t &inputdata ) { m_bAllowedClasses[TF_CLASS_SPY] = inputdata.value.Bool(); } void CTFBotRoster::InputSetAllowEngineer( inputdata_t &inputdata ) { m_bAllowedClasses[TF_CLASS_ENGINEER] = inputdata.value.Bool(); } //------------------------------------------------------------------------------ bool CTFBotRoster::IsClassAllowed( int iBotClass ) const { return iBotClass > TF_CLASS_UNDEFINED && iBotClass < TF_LAST_NORMAL_CLASS && m_bAllowedClasses[iBotClass]; } //------------------------------------------------------------------------------ bool CTFBotRoster::IsClassChangeAllowed() const { return m_bAllowClassChanges; }