//========= Copyright Valve Corporation, All rights reserved. ============// // // // //============================================================================= #include "cbase.h" #include "tf_bot_hint_entity.h" #include "tf_obj.h" #include "tf_player.h" BEGIN_DATADESC( CBaseTFBotHintEntity ) DEFINE_KEYFIELD( m_isDisabled, FIELD_BOOLEAN, "StartDisabled" ), DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), END_DATADESC() IMPLEMENT_AUTO_LIST( ITFBotHintEntityAutoList ); //------------------------------------------------------------------------------ CBaseTFBotHintEntity::CBaseTFBotHintEntity( void ) : m_isDisabled( false ), m_hintType( HINT_INVALID ) { } bool CBaseTFBotHintEntity::OwnerObjectHasNoOwner() const { CBaseEntity* pOwner = GetOwnerEntity(); if ( pOwner && pOwner->IsBaseObject() ) { CBaseObject *pObj = static_cast< CBaseObject* >( pOwner ); if ( pObj->GetBuilder() == NULL ) { return true; } else { if ( !pObj->GetBuilder()->IsPlayerClass( TF_CLASS_ENGINEER ) ) { AssertMsg( 0, "Object has an owner that's not engineer." ); Warning( "Object has an owner that's not engineer." ); } } } return false; } bool CBaseTFBotHintEntity::OwnerObjectFinishBuilding() const { CBaseEntity* pOwner = GetOwnerEntity(); if ( pOwner && pOwner->IsBaseObject() ) { CBaseObject *pObj = static_cast< CBaseObject* >( pOwner ); return !pObj->IsBuilding(); } return false; }