//========= Copyright Valve Corporation, All rights reserved. ============// // tf_bot_spy_escape.h // Flee! // Michael Booth, June 2010 #ifndef TF_BOT_SPY_ESCAPE_H #define TF_BOT_SPY_ESCAPE_H #include "Path/NextBotPathFollow.h" class CTFBotSpyEscape : public Action< CTFBot > { public: virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"? virtual const char *GetName( void ) const { return "SpyEscape"; }; private: }; #endif // TF_BOT_SPY_ESCAPE_H