//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef AI_OBSTACLE_TYPE_H #define AI_OBSTACLE_TYPE_H #if defined( _WIN32 ) #pragma once #endif //------------------------------------- // AI_MoveSuggType_t // // Purpose: Specifies the type of suggestion. Different types have different weights //------------------------------------- enum AI_MoveSuggType_t { // Positive suggestions AIMST_MOVE, // Negative suggestions AIMST_AVOID_DANGER, AIMST_AVOID_OBJECT, AIMST_AVOID_NPC, AIMST_AVOID_WORLD, AIMST_NO_KNOWLEDGE, AIMST_OSCILLATION_DETERRANCE, AIMS_INVALID }; #endif // AI_OBSTACLE_TYPE_H