//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "c_weapon__stubs.h" #include "basehlcombatweapon_shared.h" #include "c_basehlcombatweapon.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" STUB_WEAPON_CLASS( cycler_weapon, WeaponCycler, C_BaseCombatWeapon ); STUB_WEAPON_CLASS( weapon_binoculars, WeaponBinoculars, C_BaseHLCombatWeapon ); STUB_WEAPON_CLASS( weapon_bugbait, WeaponBugBait, C_BaseHLCombatWeapon ); STUB_WEAPON_CLASS( weapon_flaregun, Flaregun, C_BaseHLCombatWeapon ); STUB_WEAPON_CLASS( weapon_annabelle, WeaponAnnabelle, C_BaseHLCombatWeapon ); STUB_WEAPON_CLASS( weapon_gauss, WeaponGaussGun, C_BaseHLCombatWeapon ); STUB_WEAPON_CLASS( weapon_cubemap, WeaponCubemap, C_BaseCombatWeapon ); STUB_WEAPON_CLASS( weapon_alyxgun, WeaponAlyxGun, C_HLSelectFireMachineGun ); STUB_WEAPON_CLASS( weapon_citizenpackage, WeaponCitizenPackage, C_BaseHLCombatWeapon ); STUB_WEAPON_CLASS( weapon_citizensuitcase, WeaponCitizenSuitcase, C_WeaponCitizenPackage ); #ifndef HL2MP STUB_WEAPON_CLASS( weapon_ar2, WeaponAR2, C_HLMachineGun ); STUB_WEAPON_CLASS( weapon_frag, WeaponFrag, C_BaseHLCombatWeapon ); STUB_WEAPON_CLASS( weapon_rpg, WeaponRPG, C_BaseHLCombatWeapon ); STUB_WEAPON_CLASS( weapon_pistol, WeaponPistol, C_BaseHLCombatWeapon ); STUB_WEAPON_CLASS( weapon_shotgun, WeaponShotgun, C_BaseHLCombatWeapon ); STUB_WEAPON_CLASS( weapon_smg1, WeaponSMG1, C_HLSelectFireMachineGun ); STUB_WEAPON_CLASS( weapon_357, Weapon357, C_BaseHLCombatWeapon ); STUB_WEAPON_CLASS( weapon_crossbow, WeaponCrossbow, C_BaseHLCombatWeapon ); STUB_WEAPON_CLASS( weapon_slam, Weapon_SLAM, C_BaseHLCombatWeapon ); STUB_WEAPON_CLASS( weapon_crowbar, WeaponCrowbar, C_BaseHLBludgeonWeapon ); #ifdef HL2_EPISODIC STUB_WEAPON_CLASS( weapon_hopwire, WeaponHopwire, C_BaseHLCombatWeapon ); //STUB_WEAPON_CLASS( weapon_proto1, WeaponProto1, C_BaseHLCombatWeapon ); #endif #ifdef HL2_LOSTCOAST STUB_WEAPON_CLASS( weapon_oldmanharpoon, WeaponOldManHarpoon, C_WeaponCitizenPackage ); #endif #endif