//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef C_BASEHELICOPTER_H #define C_BASEHELICOPTER_H #ifdef _WIN32 #pragma once #endif #include "c_ai_basenpc.h" class C_BaseHelicopter : public C_AI_BaseNPC { public: DECLARE_CLASS( C_BaseHelicopter, C_AI_BaseNPC ); DECLARE_CLIENTCLASS(); C_BaseHelicopter(); float StartupTime() const { return m_flStartupTime; } private: C_BaseHelicopter( const C_BaseHelicopter &other ) {} float m_flStartupTime; }; #endif // C_BASEHELICOPTER_H