//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef HUD_RADAR_H #define HUD_RADAR_H #ifdef _WIN32 #pragma once #endif #include "hudelement.h" #include #include class C_CSPlayer; void Radar_FlashPlayer( int iPlayer ); class CPlayerRadarFlash { public: CPlayerRadarFlash() { m_flNextRadarFlashTime = 0.0f; m_iNumRadarFlashes = 0; m_bRadarFlash = false; } float m_flNextRadarFlashTime; // when to next toggle the flash on the radar int m_iNumRadarFlashes; // how many flashes more to do bool m_bRadarFlash; // flash or do not, there is no try }; class CHudRadar : public CHudElement, public vgui::Panel { public: DECLARE_CLASS_SIMPLE( CHudRadar, vgui::Panel ); CHudRadar( const char *name ); ~CHudRadar(); virtual void Paint(); virtual void Init(); virtual void LevelInit(); virtual bool ShouldDraw(); virtual void SetVisible(bool state); virtual void Reset(); void DrawRadar(void) { m_bHideRadar = false; } void HideRadar(void) { m_bHideRadar = true; } void MsgFunc_UpdateRadar(bf_read &msg ); private: void WorldToRadar( const Vector location, const Vector origin, const QAngle angles, float &x, float &y, float &z_delta ); void DrawPlayerOnRadar( int iPlayer, C_CSPlayer *pLocalPlayer ); void DrawEntityOnRadar( CBaseEntity *pEnt, C_CSPlayer *pLocalPlayer, int flags, int r, int g, int b, int a ); void FillRect( int x, int y, int w, int h ); void DrawRadarDot( int x, int y, float z_diff, int iBaseDotSize, int flags, int r, int g, int b, int a ); CHudTexture *m_pBackground; CHudTexture *m_pBackgroundTrans; float m_flNextBombFlashTime; bool m_bBombFlash; float m_flNextHostageFlashTime; bool m_bHostageFlash; bool m_bHideRadar; }; class CHudLocation : public CHudElement, public vgui::Label { public: DECLARE_CLASS_SIMPLE( CHudLocation, vgui::Panel ); CHudLocation( const char *name ); virtual void Init(); virtual void LevelInit(); virtual bool ShouldDraw(); virtual void ApplySchemeSettings(vgui::IScheme *pScheme); virtual void OnTick( void ); private: Color m_fgColor; }; #endif // HUD_RADAR_H