//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Create and display a win panel at the end of a round displaying interesting stats and info about the round. // // $NoKeywords: $ //=============================================================================// #ifndef CSWINPANEL_ROUND_H #define CSWINPANEL_ROUND_H #ifdef _WIN32 #pragma once #endif #include "VGUI/bordered_panel.h" #include #include #include "hud.h" #include "hudelement.h" #include "c_cs_player.h" #include "vgui_avatarimage.h" #include "cs_shareddefs.h" using namespace vgui; class WinPanel_Round : public BorderedPanel, public CHudElement { private: DECLARE_CLASS_SIMPLE( WinPanel_Round, BorderedPanel ); public: WinPanel_Round(const char *pElementName); ~WinPanel_Round(); virtual void Reset(); virtual void Init(); virtual void VidInit(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void FireGameEvent( IGameEvent * event ); virtual bool ShouldDraw( void ); virtual void Paint( void ) {}; virtual void OnScreenSizeChanged(int nOldWide, int nOldTall); virtual void OnThink(); void InitLayout(); void Show(); void Hide(); protected: void SetMVP( C_CSPlayer* pPlayer, CSMvpReason_t reason ); void SetFunFactLabel( const wchar *szFunFact ); private: bool m_bShowTimerDefend; bool m_bShowTimerAttack; bool m_bShouldBeVisible; // fade tracking bool m_bIsFading; float m_fFadeBeginTime; }; #endif //CSWINPANEL_ROUND_H