//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CSMATCHSTATSPAGE_H #define CSMATCHSTATSPAGE_H #ifdef _WIN32 #pragma once #endif #include "base_stats_page.h" class CMatchStatsPage : public CBaseStatsPage { DECLARE_CLASS_SIMPLE ( CMatchStatsPage, CBaseStatsPage ); public: CMatchStatsPage( vgui::Panel *parent, const char *name ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); void RepopulateStats(); int AddSimpleStat( int desiredStat, const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats ); int AddAccuracyStat(const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats ); int AddKillToDeathStat(const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats ); virtual void OnSizeChanged(int wide, int tall); CBaseStatGroupPanel* m_allStatsGroupPanel; CBaseStatGroupPanel* m_detailedWeaponStatsGroupPanel; CBaseStatGroupPanel* m_specialSkillsStatsGroupPanel; CBaseStatGroupPanel* m_mapAndMiscellanyStatsGroupPanel; CBaseStatGroupPanel* m_missionAndObjectiveStatsGroupPanel; vgui::Label* m_ResetNotice; }; #endif // CSMATCHSTATSPAGE_H