//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "cstriketeammenu.h" #include "backgroundpanel.h" #include #include "hud.h" // for gEngfuncs #include "c_cs_player.h" #include "cs_gamerules.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CCSTeamMenu::CCSTeamMenu(IViewPort *pViewPort) : CTeamMenu(pViewPort) { CreateBackground( this ); m_backgroundLayoutFinished = false; } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- CCSTeamMenu::~CCSTeamMenu() { } void CCSTeamMenu::ShowPanel(bool bShow) { if ( bShow ) { engine->CheckPoint( "TeamMenu" ); } BaseClass::ShowPanel( bShow ); } //----------------------------------------------------------------------------- // Purpose: called to update the menu with new information //----------------------------------------------------------------------------- void CCSTeamMenu::Update( void ) { BaseClass::Update(); const ConVar *allowspecs = cvar->FindVar( "mp_allowspectators" ); C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer(); if ( !pPlayer || !CSGameRules() ) return; if ( allowspecs && allowspecs->GetBool() ) { // if we're not already a CT or T...or the freeze time isn't over yet...or we're dead if ( pPlayer->GetTeamNumber() == TEAM_UNASSIGNED || CSGameRules()->IsFreezePeriod() || ( pPlayer && pPlayer->IsPlayerDead() ) ) { SetVisibleButton("specbutton", true); } else { SetVisibleButton("specbutton", false); } } else { SetVisibleButton("specbutton", false ); } m_bVIPMap = false; char mapName[MAX_MAP_NAME]; Q_FileBase( engine->GetLevelName(), mapName, sizeof(mapName) ); if ( !Q_strncmp( mapName, "maps/as_", 8 ) ) { m_bVIPMap = true; } // if this isn't a VIP map or we're a spectator/terrorist, then disable the VIP button if ( !CSGameRules()->IsVIPMap() || ( pPlayer->GetTeamNumber() != TEAM_CT ) ) { SetVisibleButton("vipbutton", false); } else // this must be a VIP map and we must already be a CT { SetVisibleButton("vipbutton", true); } if( pPlayer->GetTeamNumber() == TEAM_UNASSIGNED ) // we aren't on a team yet { SetVisibleButton("CancelButton", false); } else { SetVisibleButton("CancelButton", true); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CCSTeamMenu::SetVisible(bool state) { BaseClass::SetVisible(state); if ( state ) { Button *pAutoButton = dynamic_cast< Button* >( FindChildByName( "autobutton" ) ); if ( pAutoButton ) { pAutoButton->RequestFocus(); pAutoButton->SetArmed( true ); } } } //----------------------------------------------------------------------------- // Purpose: When a team button is pressed it triggers this function to // cause the player to join a team //----------------------------------------------------------------------------- void CCSTeamMenu::OnCommand( const char *command ) { if ( Q_stricmp( command, "vguicancel" ) ) { engine->ClientCmd( command ); } BaseClass::OnCommand(command); gViewPortInterface->ShowBackGround( false ); OnClose(); } void CCSTeamMenu::OnKeyCodePressed( vgui::KeyCode code ) { if ( code == KEY_ENTER ) { Button *pAutoButton = dynamic_cast< Button* >( FindChildByName( "autobutton" ) ); if ( pAutoButton ) { pAutoButton->DoClick(); } } else { BaseClass::OnKeyCodePressed( code ); } } //----------------------------------------------------------------------------- // Purpose: Sets the visibility of a button by name //----------------------------------------------------------------------------- void CCSTeamMenu::SetVisibleButton(const char *textEntryName, bool state) { Button *entry = dynamic_cast