//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef COUNTERSTRIKEVIEWPORT_H #define COUNTERSTRIKEVIEWPORT_H #include "cs_shareddefs.h" #include "baseviewport.h" using namespace vgui; namespace vgui { class Panel; class Label; class CBitmapImagePanel; } class CCSTeamMenu; class CCSClassMenu; class CCSSpectatorGUI; class CCSClientScoreBoard; class CBuyMenu; class CCSClientScoreBoardDialog; //============================================================================== class CounterStrikeViewport : public CBaseViewport { private: DECLARE_CLASS_SIMPLE( CounterStrikeViewport, CBaseViewport ); public: IViewPortPanel* CreatePanelByName(const char *szPanelName); void CreateDefaultPanels( void ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void Start( IGameUIFuncs *pGameUIFuncs, IGameEventManager2 * pGameEventManager ); int GetDeathMessageStartHeight( void ); virtual void ShowBackGround(bool bShow) { m_pBackGround->SetVisible( false ); // CS:S menus paint their own backgrounds... } private: void CenterWindow( vgui::Frame *win ); }; #endif // COUNTERSTRIKEVIEWPORT_H