//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "backgroundpanel.h" #include #include #include #include #include #include "vgui_controls/BuildGroup.h" #include "vgui_controls/BitmapImagePanel.h" using namespace vgui; #define DEBUG_WINDOW_RESIZING 0 #define DEBUG_WINDOW_REPOSITIONING 0 //----------------------------------------------------------------------------- const int NumSegments = 7; static int coord[NumSegments+1] = { 0, 1, 2, 3, 4, 6, 9, 10 }; //----------------------------------------------------------------------------- void DrawRoundedBackground( Color bgColor, int wide, int tall ) { int x1, x2, y1, y2; surface()->DrawSetColor(bgColor); surface()->DrawSetTextColor(bgColor); int i; // top-left corner -------------------------------------------------------- int xDir = 1; int yDir = -1; int xIndex = 0; int yIndex = NumSegments - 1; int xMult = 1; int yMult = 1; int x = 0; int y = 0; for ( i=0; iDrawFilledRect( x1, y1, x2, y2 ); xIndex += xDir; yIndex += yDir; } // top-right corner ------------------------------------------------------- xDir = 1; yDir = -1; xIndex = 0; yIndex = NumSegments - 1; x = wide; y = 0; xMult = -1; yMult = 1; for ( i=0; iDrawFilledRect( x1, y1, x2, y2 ); xIndex += xDir; yIndex += yDir; } // bottom-right corner ---------------------------------------------------- xDir = 1; yDir = -1; xIndex = 0; yIndex = NumSegments - 1; x = wide; y = tall; xMult = -1; yMult = -1; for ( i=0; iDrawFilledRect( x1, y1, x2, y2 ); xIndex += xDir; yIndex += yDir; } // bottom-left corner ----------------------------------------------------- xDir = 1; yDir = -1; xIndex = 0; yIndex = NumSegments - 1; x = 0; y = tall; xMult = 1; yMult = -1; for ( i=0; iDrawFilledRect( x1, y1, x2, y2 ); xIndex += xDir; yIndex += yDir; } // paint between top left and bottom left --------------------------------- x1 = 0; x2 = coord[NumSegments]; y1 = coord[NumSegments]; y2 = tall - coord[NumSegments]; surface()->DrawFilledRect( x1, y1, x2, y2 ); // paint between left and right ------------------------------------------- x1 = coord[NumSegments]; x2 = wide - coord[NumSegments]; y1 = 0; y2 = tall; surface()->DrawFilledRect( x1, y1, x2, y2 ); // paint between top right and bottom right ------------------------------- x1 = wide - coord[NumSegments]; x2 = wide; y1 = coord[NumSegments]; y2 = tall - coord[NumSegments]; surface()->DrawFilledRect( x1, y1, x2, y2 ); } //----------------------------------------------------------------------------- void DrawRoundedBorder( Color borderColor, int wide, int tall ) { int x1, x2, y1, y2; surface()->DrawSetColor(borderColor); surface()->DrawSetTextColor(borderColor); int i; // top-left corner -------------------------------------------------------- int xDir = 1; int yDir = -1; int xIndex = 0; int yIndex = NumSegments - 1; int xMult = 1; int yMult = 1; int x = 0; int y = 0; for ( i=0; iDrawFilledRect( x1, y1, x2, y2 ); xIndex += xDir; yIndex += yDir; } // top-right corner ------------------------------------------------------- xDir = 1; yDir = -1; xIndex = 0; yIndex = NumSegments - 1; x = wide; y = 0; xMult = -1; yMult = 1; for ( i=0; iDrawFilledRect( x1, y1, x2, y2 ); xIndex += xDir; yIndex += yDir; } // bottom-right corner ---------------------------------------------------- xDir = 1; yDir = -1; xIndex = 0; yIndex = NumSegments - 1; x = wide; y = tall; xMult = -1; yMult = -1; for ( i=0; iDrawFilledRect( x1, y1, x2, y2 ); xIndex += xDir; yIndex += yDir; } // bottom-left corner ----------------------------------------------------- xDir = 1; yDir = -1; xIndex = 0; yIndex = NumSegments - 1; x = 0; y = tall; xMult = 1; yMult = -1; for ( i=0; iDrawFilledRect( x1, y1, x2, y2 ); xIndex += xDir; yIndex += yDir; } // top -------------------------------------------------------------------- x1 = coord[NumSegments]; x2 = wide - coord[NumSegments]; y1 = 0; y2 = 1; surface()->DrawFilledRect( x1, y1, x2, y2 ); // bottom ----------------------------------------------------------------- x1 = coord[NumSegments]; x2 = wide - coord[NumSegments]; y1 = tall - 1; y2 = tall; surface()->DrawFilledRect( x1, y1, x2, y2 ); // left ------------------------------------------------------------------- x1 = 0; x2 = 1; y1 = coord[NumSegments]; y2 = tall - coord[NumSegments]; surface()->DrawFilledRect( x1, y1, x2, y2 ); // right ------------------------------------------------------------------ x1 = wide - 1; x2 = wide; y1 = coord[NumSegments]; y2 = tall - coord[NumSegments]; surface()->DrawFilledRect( x1, y1, x2, y2 ); } //----------------------------------------------------------------------------- class CaptionLabel : public Label { public: CaptionLabel(Panel *parent, const char *panelName, const char *text) : Label(parent, panelName, text) { } virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) { Label::ApplySchemeSettings( pScheme ); SetFont( pScheme->GetFont( "MenuTitle", IsProportional() ) ); } }; //----------------------------------------------------------------------------- // Purpose: transform a normalized value into one that is scaled based the minimum // of the horizontal and vertical ratios //----------------------------------------------------------------------------- static int GetAlternateProportionalValueFromNormal(int normalizedValue) { int wide, tall; GetHudSize( wide, tall ); int proH, proW; surface()->GetProportionalBase( proW, proH ); double scaleH = (double)tall / (double)proH; double scaleW = (double)wide / (double)proW; double scale = (scaleW < scaleH) ? scaleW : scaleH; return (int)( normalizedValue * scale ); } //----------------------------------------------------------------------------- // Purpose: transform a standard scaled value into one that is scaled based the minimum // of the horizontal and vertical ratios //----------------------------------------------------------------------------- int GetAlternateProportionalValueFromScaled( HScheme hScheme, int scaledValue) { return GetAlternateProportionalValueFromNormal( scheme()->GetProportionalNormalizedValueEx( hScheme, scaledValue ) ); } //----------------------------------------------------------------------------- // Purpose: moves and resizes a single control //----------------------------------------------------------------------------- static void RepositionControl( Panel *pPanel ) { int x, y, w, h; pPanel->GetBounds(x, y, w, h); #if DEBUG_WINDOW_RESIZING int x1, y1, w1, h1; pPanel->GetBounds(x1, y1, w1, h1); int x2, y2, w2, h2; x2 = scheme()->GetProportionalNormalizedValueEx( pPanel->GetScheme(), x1 ); y2 = scheme()->GetProportionalNormalizedValueEx( pPanel->GetScheme(), y1 ); w2 = scheme()->GetProportionalNormalizedValueEx( pPanel->GetScheme(), w1 ); h2 = scheme()->GetProportionalNormalizedValueEx( pPanel->GetScheme(), h1 ); #endif x = GetAlternateProportionalValueFromScaled( pPanel->GetScheme(), x ); y = GetAlternateProportionalValueFromScaled( pPanel->GetScheme(), y ); w = GetAlternateProportionalValueFromScaled( pPanel->GetScheme(), w ); h = GetAlternateProportionalValueFromScaled( pPanel->GetScheme(), h ); pPanel->SetBounds(x, y, w, h); #if DEBUG_WINDOW_RESIZING DevMsg( "Resizing '%s' from (%d,%d) %dx%d to (%d,%d) %dx%d -- initially was (%d,%d) %dx%d\n", pPanel->GetName(), x1, y1, w1, h1, x, y, w, h, x2, y2, w2, h2 ); #endif } //----------------------------------------------------------------------------- // Purpose: Sets colors etc for background image panels //----------------------------------------------------------------------------- void ApplyBackgroundSchemeSettings( EditablePanel *pWindow, vgui::IScheme *pScheme ) { Color bgColor = Color( 255, 255, 255, pScheme->GetColor( "BgColor", Color( 0, 0, 0, 0 ) )[3] ); Color fgColor = pScheme->GetColor( "FgColor", Color( 0, 0, 0, 0 ) ); if ( !pWindow ) return; CBitmapImagePanel *pBitmapPanel; // corners -------------------------------------------- pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "TopLeftPanel" )); if ( pBitmapPanel ) { pBitmapPanel->setImageColor( bgColor ); } pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "TopRightPanel" )); if ( pBitmapPanel ) { pBitmapPanel->setImageColor( bgColor ); } pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "BottomLeftPanel" )); if ( pBitmapPanel ) { pBitmapPanel->setImageColor( bgColor ); } pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "BottomRightPanel" )); if ( pBitmapPanel ) { pBitmapPanel->setImageColor( bgColor ); } // background ----------------------------------------- pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "TopSolid" )); if ( pBitmapPanel ) { pBitmapPanel->setImageColor( bgColor ); } pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "UpperMiddleSolid" )); if ( pBitmapPanel ) { pBitmapPanel->setImageColor( bgColor ); } pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "LowerMiddleSolid" )); if ( pBitmapPanel ) { pBitmapPanel->setImageColor( bgColor ); } pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "BottomSolid" )); if ( pBitmapPanel ) { pBitmapPanel->setImageColor( bgColor ); } // Logo ----------------------------------------------- pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "ExclamationPanel" )); if ( pBitmapPanel ) { pBitmapPanel->setImageColor( fgColor ); } } //----------------------------------------------------------------------------- // Purpose: Re-aligns background image panels so they are touching. //----------------------------------------------------------------------------- static void FixupBackgroundPanels( EditablePanel *pWindow, int offsetX, int offsetY ) { if ( !pWindow ) return; int screenWide, screenTall; pWindow->GetSize( screenWide, screenTall ); int inset = GetAlternateProportionalValueFromNormal( 20 ); int cornerSize = GetAlternateProportionalValueFromNormal( 10 ); int titleHeight = GetAlternateProportionalValueFromNormal( 42 ); int mainHeight = GetAlternateProportionalValueFromNormal( 376 ); int logoSize = titleHeight; int captionInset = GetAlternateProportionalValueFromNormal( 76 ); Panel *pPanel; // corners -------------------------------------------- pPanel = pWindow->FindChildByName( "TopLeftPanel" ); if ( pPanel ) { pPanel->SetZPos( -20 ); pPanel->SetBounds( offsetX + inset, offsetY + inset, cornerSize, cornerSize ); } pPanel = pWindow->FindChildByName( "TopRightPanel" ); if ( pPanel ) { pPanel->SetZPos( -20 ); pPanel->SetBounds( screenWide - offsetX - inset - cornerSize, offsetY + inset, cornerSize, cornerSize ); } pPanel = pWindow->FindChildByName( "BottomLeftPanel" ); if ( pPanel ) { pPanel->SetZPos( -20 ); pPanel->SetBounds( offsetX + inset, screenTall - offsetY - inset - cornerSize, cornerSize, cornerSize ); } pPanel = pWindow->FindChildByName( "BottomRightPanel" ); if ( pPanel ) { pPanel->SetZPos( -20 ); pPanel->SetBounds( screenWide - offsetX - inset - cornerSize, screenTall - offsetY - inset - cornerSize, cornerSize, cornerSize ); } // background ----------------------------------------- pPanel = pWindow->FindChildByName( "TopSolid" ); if ( pPanel ) { pPanel->SetZPos( -20 ); pPanel->SetBounds( offsetX + inset + cornerSize, offsetY + inset, screenWide - 2*offsetX - 2*inset - 2*cornerSize, cornerSize ); } pPanel = pWindow->FindChildByName( "UpperMiddleSolid" ); if ( pPanel ) { pPanel->SetZPos( -20 ); pPanel->SetBounds( offsetX + inset, offsetY + inset + cornerSize, screenWide - 2*offsetX - 2*inset, titleHeight ); } pPanel = pWindow->FindChildByName( "LowerMiddleSolid" ); if ( pPanel ) { pPanel->SetZPos( -20 ); pPanel->SetBounds( offsetX + inset + cornerSize, screenTall - offsetY - inset - cornerSize, screenWide - 2*offsetX - 2*inset - 2*cornerSize, cornerSize ); } pPanel = pWindow->FindChildByName( "BottomSolid" ); if ( pPanel ) { pPanel->SetZPos( -20 ); pPanel->SetBounds( offsetX + inset, screenTall - offsetY - inset - cornerSize - mainHeight, screenWide - 2*offsetX - 2*inset, mainHeight ); } // transparent border --------------------------------- pPanel = pWindow->FindChildByName( "TopClear" ); if ( pPanel ) { pPanel->SetZPos( -20 ); pPanel->SetBounds( 0, 0, screenWide, offsetY + inset ); } pPanel = pWindow->FindChildByName( "BottomClear" ); if ( pPanel ) { pPanel->SetZPos( -20 ); pPanel->SetBounds( 0, screenTall - offsetY - inset, screenWide, offsetY + inset ); } pPanel = pWindow->FindChildByName( "LeftClear" ); if ( pPanel ) { pPanel->SetZPos( -20 ); pPanel->SetBounds( 0, offsetY + inset, offsetX + inset, screenTall - 2*offsetY - 2*inset ); } pPanel = pWindow->FindChildByName( "RightClear" ); if ( pPanel ) { pPanel->SetZPos( -20 ); pPanel->SetBounds( screenWide - offsetX - inset, offsetY + inset, offsetX + inset, screenTall - 2*offsetY - 2*inset ); } // Logo ----------------------------------------------- int logoInset = (cornerSize + titleHeight - logoSize)/2; pPanel = pWindow->FindChildByName( "ExclamationPanel" ); if ( pPanel ) { pPanel->SetZPos( -19 ); // higher than the background pPanel->SetBounds( offsetX + inset + logoInset, offsetY + inset + logoInset, logoSize, logoSize ); } // Title caption -------------------------------------- pPanel = dynamic_cast< Label * >(pWindow->FindChildByName( "CaptionLabel" )); if ( pPanel ) { pPanel->SetZPos( -19 ); // higher than the background pPanel->SetBounds( offsetX + captionInset/*inset + 2*logoInset + logoSize*/, offsetY + inset + logoInset, screenWide, logoSize ); } } //----------------------------------------------------------------------------- // Purpose: Creates background image panels //----------------------------------------------------------------------------- void CreateBackground( EditablePanel *pWindow ) { // corners -------------------------------------------- new CBitmapImagePanel( pWindow, "TopLeftPanel", "gfx/vgui/round_corner_nw" ); new CBitmapImagePanel( pWindow, "TopRightPanel", "gfx/vgui/round_corner_ne" ); new CBitmapImagePanel( pWindow, "BottomLeftPanel", "gfx/vgui/round_corner_sw" ); new CBitmapImagePanel( pWindow, "BottomRightPanel", "gfx/vgui/round_corner_se" ); // background ----------------------------------------- new CBitmapImagePanel( pWindow, "TopSolid", "gfx/vgui/solid_background" ); new CBitmapImagePanel( pWindow, "UpperMiddleSolid", "gfx/vgui/solid_background" ); new CBitmapImagePanel( pWindow, "LowerMiddleSolid", "gfx/vgui/solid_background" ); new CBitmapImagePanel( pWindow, "BottomSolid", "gfx/vgui/solid_background" ); // transparent border --------------------------------- new CBitmapImagePanel( pWindow, "TopClear", "gfx/vgui/trans_background" ); new CBitmapImagePanel( pWindow, "BottomClear", "gfx/vgui/trans_background" ); new CBitmapImagePanel( pWindow, "LeftClear", "gfx/vgui/trans_background" ); new CBitmapImagePanel( pWindow, "RightClear", "gfx/vgui/trans_background" ); // Logo ----------------------------------------------- new CBitmapImagePanel( pWindow, "ExclamationPanel", "gfx/vgui/CS_logo" ); // Title caption -------------------------------------- Panel *pPanel = dynamic_cast< Label * >(pWindow->FindChildByName( "CaptionLabel" )); if ( !pPanel ) new CaptionLabel( pWindow, "CaptionLabel", "" ); } void ResizeWindowControls( EditablePanel *pWindow, int tall, int wide, int offsetX, int offsetY ) { if (!pWindow || !pWindow->GetBuildGroup() || !pWindow->GetBuildGroup()->GetPanelList()) return; CUtlVector *panelList = pWindow->GetBuildGroup()->GetPanelList(); CUtlVector resizedPanels; CUtlVector movedPanels; // Resize to account for 1.25 aspect ratio (1280x1024) screens { for ( int i = 0; i < panelList->Size(); ++i ) { PHandle handle = (*panelList)[i]; Panel *panel = handle.Get(); bool found = false; for ( int j = 0; j < resizedPanels.Size(); ++j ) { if (panel == resizedPanels[j]) found = true; } if (!panel || found) { continue; } resizedPanels.AddToTail( panel ); // don't move a panel more than once if ( panel != pWindow ) { RepositionControl( panel ); } } } // and now re-center them. Woohoo! for ( int i = 0; i < panelList->Size(); ++i ) { PHandle handle = (*panelList)[i]; Panel *panel = handle.Get(); bool found = false; for ( int j = 0; j < movedPanels.Size(); ++j ) { if (panel == movedPanels[j]) found = true; } if (!panel || found) { continue; } movedPanels.AddToTail( panel ); // don't move a panel more than once if ( panel != pWindow ) { int x, y; panel->GetPos( x, y ); panel->SetPos( x + offsetX, y + offsetY ); #if DEBUG_WINDOW_REPOSITIONING DevMsg( "Repositioning '%s' from (%d,%d) to (%d,%d) -- a distance of (%d,%d)\n", panel->GetName(), x, y, x + offsetX, y + offsetY, offsetX, offsetY ); #endif } } } //----------------------------------------------------------------------------- // Purpose: Resizes windows to fit completely on-screen (for 1280x1024), and // centers them on the screen. Sub-controls are also resized and moved. //----------------------------------------------------------------------------- void LayoutBackgroundPanel( EditablePanel *pWindow ) { if ( !pWindow ) return; int screenW, screenH; GetHudSize( screenW, screenH ); int wide, tall; pWindow->GetSize( wide, tall ); int offsetX = 0; int offsetY = 0; // Slide everything over to the center pWindow->SetBounds( 0, 0, screenW, screenH ); if ( wide != screenW || tall != screenH ) { wide = GetAlternateProportionalValueFromScaled( pWindow->GetScheme(), wide); tall = GetAlternateProportionalValueFromScaled( pWindow->GetScheme(), tall); offsetX = (screenW - wide)/2; offsetY = (screenH - tall)/2; ResizeWindowControls( pWindow, tall, wide, offsetX, offsetY ); } // now that the panels are moved/resized, look for some bg panels, and re-align them FixupBackgroundPanels( pWindow, offsetX, offsetY ); } //-----------------------------------------------------------------------------