//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // PatchTimeout.cpp : implementation file // #include "stdafx.h" #include "PatchTimeout.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CPatchTimeout dialog CPatchTimeout::CPatchTimeout(CWnd* pParent /*=NULL*/) : CDialog(CPatchTimeout::IDD, pParent) { //{{AFX_DATA_INIT(CPatchTimeout) //}}AFX_DATA_INIT } void CPatchTimeout::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CPatchTimeout) DDX_Text(pDX, IDC_COMMAND_LINE, m_PatchDirectory); DDX_Text(pDX, IDC_VMPI_TRANSFER_DIRECTORY, m_VMPITransferDirectory); DDX_Check(pDX, IDC_FORCE_PATCH, m_bForcePatch); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CPatchTimeout, CDialog) //{{AFX_MSG_MAP(CPatchTimeout) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPatchTimeout message handlers