//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "basetempentity.h" #include "te_basebeam.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Dispatches a beam ring between two entities //----------------------------------------------------------------------------- class CTEBeamFollow : public CTEBaseBeam { DECLARE_CLASS( CTEBeamFollow, CTEBaseBeam ); public: DECLARE_SERVERCLASS(); CTEBeamFollow( const char *name ); virtual ~CTEBeamFollow( void ); virtual void Test( const Vector& current_origin, const QAngle& current_angles ); public: CNetworkVar( int, m_iEntIndex ); }; //----------------------------------------------------------------------------- // Purpose: // Input : *name - //----------------------------------------------------------------------------- CTEBeamFollow::CTEBeamFollow( const char *name ) : CTEBaseBeam( name ) { m_iEntIndex = -1; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTEBeamFollow::~CTEBeamFollow( void ) { } //----------------------------------------------------------------------------- // Purpose: // Input : *current_origin - // *current_angles - //----------------------------------------------------------------------------- void CTEBeamFollow::Test( const Vector& current_origin, const QAngle& current_angles ) { m_iEntIndex = 1; } IMPLEMENT_SERVERCLASS_ST(CTEBeamFollow, DT_TEBeamFollow) SendPropInt( SENDINFO(m_iEntIndex), 24, SPROP_UNSIGNED ), END_SEND_TABLE() // Singleton to fire TEBeamEntPoint objects static CTEBeamFollow g_TEBeamFollow( "BeamFollow" ); //----------------------------------------------------------------------------- // Purpose: // Input : filter - // delay - // iEntIndex - // modelIndex - // modelindex - // haloIndex - // life - // width - // endWidth - // fadeLength - // r - // g - // b - // a - //----------------------------------------------------------------------------- void TE_BeamFollow( IRecipientFilter& filter, float delay, int iEntIndex, int modelIndex, int haloIndex, float life, float width, float endWidth, float fadeLength,float r, float g, float b, float a ) { g_TEBeamFollow.m_iEntIndex = (iEntIndex & 0x0FFF) | ((1 & 0xF)<<12); g_TEBeamFollow.m_nModelIndex = modelIndex; g_TEBeamFollow.m_nHaloIndex = haloIndex; g_TEBeamFollow.m_nStartFrame = 0; g_TEBeamFollow.m_nFrameRate = 0; g_TEBeamFollow.m_fLife = life; g_TEBeamFollow.m_fWidth = width; g_TEBeamFollow.m_fEndWidth = endWidth; g_TEBeamFollow.m_nFadeLength = fadeLength; g_TEBeamFollow.r = r; g_TEBeamFollow.g = g; g_TEBeamFollow.b = b; g_TEBeamFollow.a = a; // Send it over the wire g_TEBeamFollow.Create( filter, delay ); }