//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "cbase.h" #include "antlion_dust.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" IMPLEMENT_SERVERCLASS_ST( CTEAntlionDust, DT_TEAntlionDust ) SendPropVector( SENDINFO( m_vecOrigin ) ), SendPropVector( SENDINFO( m_vecAngles ) ), SendPropBool( SENDINFO( m_bBlockedSpawner ) ), END_SEND_TABLE() CTEAntlionDust::CTEAntlionDust( const char *name ) : BaseClass( name ) { } CTEAntlionDust::~CTEAntlionDust( void ) { } static CTEAntlionDust g_TEAntlionDust( "AntlionDust" ); //----------------------------------------------------------------------------- // Purpose: Creates antlion dust effect // Input : &origin - position // &angles - angles //----------------------------------------------------------------------------- void UTIL_CreateAntlionDust( const Vector &origin, const QAngle &angles, bool bBlockedSpawner ) { g_TEAntlionDust.m_vecOrigin = origin; g_TEAntlionDust.m_vecAngles = angles; g_TEAntlionDust.m_bBlockedSpawner = bBlockedSpawner; //Send it CPVSFilter filter( origin ); g_TEAntlionDust.Create( filter, 0.0f ); }